* Enhance Otto Robot camera support by adding configuration for OV3660. Updated config.h to define camera types and GPIO settings, modified config.json to include new camera options, and refactored otto_robot.cc for improved camera detection and initialization logic. * fix: 移除 OttoEmojiDisplay 构造函数中的 SetTheme 调用以修复 LoadProhibited 崩溃 Made-with: Cursor * refactor: improve audio service error handling and codec timeout management - Updated AudioService to prevent input task termination on read timeout, introducing a delay instead. - Enhanced NoAudioCodec to implement a read timeout for I2S channel reads. - Adjusted WebSocketControlServer to set a control port for improved socket management. - Added manufacturer information to the config.json for waveshare ESP32-Touch-LCD-3.5. * fix(otto): WebSocket direct clients not receiving MCP responses When a browser connects directly to the WebSocket control server (port 8080) and sends a JSON-RPC request, the MCP response was routed through Application::SendMcpMessage -> protocol_->SendMcpMessage, which sends it to the cloud protocol channel. As a result, the direct WebSocket client never received the response, while the WeChat mini-program could because it communicates via the cloud. Fix: - Add BroadcastMessage() to WebSocketControlServer, using httpd_queue_work + httpd_ws_send_frame_async to asynchronously send responses back to all connected clients on port 8080 - Add RegisterMcpBroadcastCallback() to Application, allowing an additional MCP send callback to be registered; SendMcpMessage() now invokes it alongside the cloud protocol - Register the broadcast callback in OttoRobot after the WebSocket server starts successfully Also add WebSocket direct-connect API documentation to README.md with complete JSON-RPC 2.0 command examples.
36 lines
784 B
C++
36 lines
784 B
C++
#ifndef WEBSOCKET_CONTROL_SERVER_H
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#define WEBSOCKET_CONTROL_SERVER_H
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#include <esp_http_server.h>
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#include <cJSON.h>
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#include <string>
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#include <map>
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class WebSocketControlServer {
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public:
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WebSocketControlServer();
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~WebSocketControlServer();
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bool Start(int port = 8080);
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void Stop();
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size_t GetClientCount() const;
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void BroadcastMessage(const std::string& message);
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private:
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httpd_handle_t server_handle_;
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std::map<int, httpd_req_t*> clients_;
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static esp_err_t ws_handler(httpd_req_t *req);
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void HandleMessage(httpd_req_t *req, const char* data, size_t len);
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void AddClient(httpd_req_t *req);
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void RemoveClient(httpd_req_t *req);
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static WebSocketControlServer* instance_;
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};
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#endif // WEBSOCKET_CONTROL_SERVER_H
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