Files
xiaozhi-esp32/main/boards/electron-bot/electron_emoji_display.cc
Xiaoxia d9447ad060 fix: Enhance UI setup across multiple boards (#1753)
* chore: Update component versions and enhance UI setup across multiple boards

- Bumped uart-eth-modem version from ~0.3.2 to ~0.3.3 in idf_component.yml.
- Added SetupUI method to various display classes to ensure proper UI initialization before usage.
- Improved error handling in display classes to prevent issues when UI is not set up.
- Ensured UI customization is performed in SetupUI rather than constructors for better reliability.

* remove pm config code
2026-02-09 19:13:14 +08:00

99 lines
4.2 KiB
C++

#include "electron_emoji_display.h"
#include <esp_log.h>
#include <cstring>
#include <vector>
#include "assets.h"
#include "assets/lang_config.h"
#include "display/lvgl_display/emoji_collection.h"
#include "display/lvgl_display/lvgl_image.h"
#include "display/lvgl_display/lvgl_theme.h"
#define TAG "ElectronEmojiDisplay"
ElectronEmojiDisplay::ElectronEmojiDisplay(esp_lcd_panel_io_handle_t panel_io, esp_lcd_panel_handle_t panel, int width, int height, int offset_x, int offset_y, bool mirror_x, bool mirror_y,
bool swap_xy)
: SpiLcdDisplay(panel_io, panel, width, height, offset_x, offset_y, mirror_x, mirror_y, swap_xy) {
SetupChatLabel();
}
void ElectronEmojiDisplay::SetupUI() {
// Prevent duplicate calls - parent SetupUI() will also check, but check here for early return
if (setup_ui_called_) {
ESP_LOGW(TAG, "SetupUI() called multiple times, skipping duplicate call");
return;
}
// Call parent SetupUI() first to create all lvgl objects
SpiLcdDisplay::SetupUI();
// Set default emotion after UI is initialized
SetEmotion("staticstate");
}
void ElectronEmojiDisplay::InitializeElectronEmojis() {
ESP_LOGI(TAG, "Electron表情初始化将由Assets系统处理");
// 表情初始化已移至assets系统,通过DEFAULT_EMOJI_COLLECTION=otto-gif配置
// assets.cc会从assets分区加载GIF表情并设置到theme
// Note: Default emotion is now set in SetupUI() after LVGL objects are created
}
void ElectronEmojiDisplay::SetupChatLabel() {
DisplayLockGuard lock(this);
if (chat_message_label_) {
lv_obj_del(chat_message_label_);
}
chat_message_label_ = lv_label_create(container_);
lv_label_set_text(chat_message_label_, "");
lv_obj_set_width(chat_message_label_, width_ * 0.9); // 限制宽度为屏幕宽度的 90%
lv_label_set_long_mode(chat_message_label_, LV_LABEL_LONG_SCROLL_CIRCULAR); // 设置为自动换行模式
lv_obj_set_style_text_align(chat_message_label_, LV_TEXT_ALIGN_CENTER, 0); // 设置文本居中对齐
lv_obj_set_style_text_color(chat_message_label_, lv_color_white(), 0);
SetTheme(LvglThemeManager::GetInstance().GetTheme("dark"));
}
LV_FONT_DECLARE(OTTO_ICON_FONT);
void ElectronEmojiDisplay::SetStatus(const char* status) {
auto lvgl_theme = static_cast<LvglTheme*>(current_theme_);
auto text_font = lvgl_theme->text_font()->font();
DisplayLockGuard lock(this);
if (!status) {
ESP_LOGE(TAG, "SetStatus: status is nullptr");
return;
}
if (strcmp(status, Lang::Strings::LISTENING) == 0) {
lv_obj_set_style_text_font(status_label_, &OTTO_ICON_FONT, 0);
lv_label_set_text(status_label_, "\xEF\x84\xB0"); // U+F130 麦克风图标
lv_obj_clear_flag(status_label_, LV_OBJ_FLAG_HIDDEN);
lv_obj_add_flag(network_label_, LV_OBJ_FLAG_HIDDEN);
lv_obj_add_flag(battery_label_, LV_OBJ_FLAG_HIDDEN);
return;
} else if (strcmp(status, Lang::Strings::SPEAKING) == 0) {
lv_obj_set_style_text_font(status_label_, &OTTO_ICON_FONT, 0);
lv_label_set_text(status_label_, "\xEF\x80\xA8"); // U+F028 说话图标
lv_obj_clear_flag(status_label_, LV_OBJ_FLAG_HIDDEN);
lv_obj_add_flag(network_label_, LV_OBJ_FLAG_HIDDEN);
lv_obj_add_flag(battery_label_, LV_OBJ_FLAG_HIDDEN);
return;
} else if (strcmp(status, Lang::Strings::CONNECTING) == 0) {
lv_obj_set_style_text_font(status_label_, &OTTO_ICON_FONT, 0);
lv_label_set_text(status_label_, "\xEF\x83\x81"); // U+F0c1 连接图标
lv_obj_clear_flag(status_label_, LV_OBJ_FLAG_HIDDEN);
return;
} else if (strcmp(status, Lang::Strings::STANDBY) == 0) {
lv_obj_set_style_text_font(status_label_, text_font, 0);
lv_label_set_text(status_label_, "");
lv_obj_clear_flag(status_label_, LV_OBJ_FLAG_HIDDEN);
return;
}
lv_obj_set_style_text_font(status_label_, text_font, 0);
lv_label_set_text(status_label_, status);
lv_obj_clear_flag(status_label_, LV_OBJ_FLAG_HIDDEN);
lv_obj_clear_flag(network_label_, LV_OBJ_FLAG_HIDDEN);
lv_obj_clear_flag(battery_label_, LV_OBJ_FLAG_HIDDEN);
}