* Enhance audio processing and wake word detection - Set task priority in Application::Run to improve responsiveness. - Log detected wake words with their state in HandleWakeWordDetectedEvent. - Streamline audio feeding in AudioService to handle both wake word and audio processor events. - Implement input buffering in AfeAudioProcessor, AfeWakeWord, CustomWakeWord, and EspWakeWord to manage audio data more efficiently. - Clear input buffers on stop to prevent residual data issues. * Refactor audio processing to enhance thread safety and state management - Implement early return checks in Feed methods of AfeAudioProcessor, AfeWakeWord, CustomWakeWord, and EspWakeWord to prevent processing when not running. - Introduce std::atomic for running state in CustomWakeWord and EspWakeWord to ensure thread-safe access. - Consolidate input buffer management with mutex locks to avoid race conditions during Stop and Feed operations. * Refactor listening mode handling and wake word detection configuration - Replace direct mode setting logic with a new GetDefaultListeningMode method for improved clarity and maintainability. - Update HandleToggleChatEvent, HandleWakeWordDetectedEvent, and ContinueWakeWordInvoke to utilize the new method for determining listening mode. - Introduce Kconfig option WAKE_WORD_DETECTION_IN_LISTENING to enable or disable wake word detection during listening mode, enhancing configurability.
46 lines
1.2 KiB
C++
46 lines
1.2 KiB
C++
#ifndef ESP_WAKE_WORD_H
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#define ESP_WAKE_WORD_H
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#include <esp_wn_iface.h>
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#include <esp_wn_models.h>
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#include <model_path.h>
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#include <string>
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#include <vector>
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#include <functional>
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#include <atomic>
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#include <mutex>
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#include "audio_codec.h"
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#include "wake_word.h"
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class EspWakeWord : public WakeWord {
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public:
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EspWakeWord();
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~EspWakeWord();
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bool Initialize(AudioCodec* codec, srmodel_list_t* models_list);
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void Feed(const std::vector<int16_t>& data);
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void OnWakeWordDetected(std::function<void(const std::string& wake_word)> callback);
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void Start();
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void Stop();
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size_t GetFeedSize();
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void EncodeWakeWordData();
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bool GetWakeWordOpus(std::vector<uint8_t>& opus);
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const std::string& GetLastDetectedWakeWord() const { return last_detected_wake_word_; }
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private:
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esp_wn_iface_t *wakenet_iface_ = nullptr;
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model_iface_data_t *wakenet_data_ = nullptr;
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srmodel_list_t *wakenet_model_ = nullptr;
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AudioCodec* codec_ = nullptr;
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std::atomic<bool> running_ = false;
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std::function<void(const std::string& wake_word)> wake_word_detected_callback_;
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std::string last_detected_wake_word_;
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std::vector<int16_t> input_buffer_;
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std::mutex input_buffer_mutex_;
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};
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#endif
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