fix: Enhance UI setup across multiple boards (#1753)

* chore: Update component versions and enhance UI setup across multiple boards

- Bumped uart-eth-modem version from ~0.3.2 to ~0.3.3 in idf_component.yml.
- Added SetupUI method to various display classes to ensure proper UI initialization before usage.
- Improved error handling in display classes to prevent issues when UI is not set up.
- Ensured UI customization is performed in SetupUI rather than constructors for better reliability.

* remove pm config code
This commit is contained in:
Xiaoxia
2026-02-09 19:13:14 +08:00
committed by GitHub
parent 9215a04a7e
commit d9447ad060
30 changed files with 231 additions and 24 deletions

View File

@ -15,17 +15,28 @@
ElectronEmojiDisplay::ElectronEmojiDisplay(esp_lcd_panel_io_handle_t panel_io, esp_lcd_panel_handle_t panel, int width, int height, int offset_x, int offset_y, bool mirror_x, bool mirror_y,
bool swap_xy)
: SpiLcdDisplay(panel_io, panel, width, height, offset_x, offset_y, mirror_x, mirror_y, swap_xy) {
InitializeElectronEmojis();
SetupChatLabel();
}
void ElectronEmojiDisplay::SetupUI() {
// Prevent duplicate calls - parent SetupUI() will also check, but check here for early return
if (setup_ui_called_) {
ESP_LOGW(TAG, "SetupUI() called multiple times, skipping duplicate call");
return;
}
// Call parent SetupUI() first to create all lvgl objects
SpiLcdDisplay::SetupUI();
// Set default emotion after UI is initialized
SetEmotion("staticstate");
}
void ElectronEmojiDisplay::InitializeElectronEmojis() {
ESP_LOGI(TAG, "Electron表情初始化将由Assets系统处理");
// 表情初始化已移至assets系统,通过DEFAULT_EMOJI_COLLECTION=otto-gif配置
// assets.cc会从assets分区加载GIF表情并设置到theme
// 设置默认表情为staticstate
SetEmotion("staticstate");
// Note: Default emotion is now set in SetupUI() after LVGL objects are created
}
void ElectronEmojiDisplay::SetupChatLabel() {

View File

@ -15,6 +15,7 @@ class ElectronEmojiDisplay : public SpiLcdDisplay {
virtual ~ElectronEmojiDisplay() = default;
virtual void SetStatus(const char* status) override;
virtual void SetupUI() override;
private:
void InitializeElectronEmojis();