Delay init success sound playback and remove gif playback delay (#1748)

* refactor: Remove hardcoded loop delay for GIF playback in LcdDisplay class

* chore: Update esp-ml307 and uart-eth-modem component versions in idf_component.yml

- Bump esp-ml307 version from ~3.6.3 to ~3.6.4
- Update uart-eth-modem version from ~0.3.1 to ~0.3.2

* feat: Add PrintPmLocks method to SystemInfo class

- Introduced PrintPmLocks method to display power management locks using esp_pm_dump_locks.
- Updated system_info.h to declare the new method.

* refactor: Streamline audio codec initialization and enablement

- Removed redundant channel enable checks from AudioCodec::Start.
- Added channel enablement in CreateDuplexChannels for various audio codecs.
- Implemented EnableInput and EnableOutput methods in NoAudioCodec for better control over input/output states.

* refactor: Delay audio success sound playback until after activation completion

- Moved the success sound playback to a scheduled task to ensure it occurs after the activation process is complete.
- This change improves the responsiveness of the application during activation events.

* refactor: Update camera integration from EspVideo to Esp32Camera

- Replaced EspVideo with Esp32Camera for improved camera configuration and initialization.
- Streamlined camera setup by utilizing a new configuration structure for better clarity and maintainability.
- Updated README.md to remove outdated camera sensor configuration instructions.

* refactor: Update audio demuxing process in AudioService

- Replaced the existing demuxer instance with a local unique pointer in the PlaySound method for better memory management.
- Moved the OnDemuxerFinished callback setup into the PlaySound method to ensure it is correctly associated with the new demuxer instance.
- Removed the member variable demuxer_ from AudioService to streamline the class structure.
This commit is contained in:
Xiaoxia
2026-02-08 22:09:45 +08:00
committed by GitHub
parent 7b7d22c495
commit 9215a04a7e
25 changed files with 105 additions and 94 deletions

View File

@ -309,13 +309,15 @@ void Application::HandleActivationDoneEvent() {
display->ShowNotification(message.c_str());
display->SetChatMessage("system", "");
// Play the success sound to indicate the device is ready
audio_service_.PlaySound(Lang::Sounds::OGG_SUCCESS);
// Release OTA object after activation is complete
ota_.reset();
auto& board = Board::GetInstance();
board.SetPowerSaveLevel(PowerSaveLevel::LOW_POWER);
Schedule([this]() {
// Play the success sound to indicate the device is ready
audio_service_.PlaySound(Lang::Sounds::OGG_SUCCESS);
});
}
void Application::ActivationTask() {