Switch to 2.0 branch (#1152)

* Adapt boards to v2 partition tables

* fix esp log error

* fix display style

* reset emotion after download assets

* fix compiling

* update assets default url

* Add user only tools

* Add image cache

* smaller cache and buffer, more heap

* use MAIN_EVENT_CLOCK_TICK to avoid audio glitches

* bump to 2.0.0

* fix compiling errors

---------

Co-authored-by: Xiaoxia <terrence.huang@tenclass.com>
This commit is contained in:
Xiaoxia
2025-09-04 15:41:28 +08:00
committed by GitHub
parent 3a3dfc003e
commit 83f6f8c703
196 changed files with 3918 additions and 4902 deletions

View File

@ -13,7 +13,7 @@
4. 点击 VSCode 右下角提示,生成 [compile_commands.json] 文件;
5. 设置目标设备为 `[esp32s3] -> [JTAG]`
6. 打开 **SDK Configuration Editor**
7. 配置自定义分区表路径为:`partitions/v1/16m.csv`
7. 配置自定义分区表路径为:`partitions/v2/16m.csv`
8. 设置 **Board Type****九川科技**
9. 保存配置并开始编译。

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@ -25,7 +25,7 @@
#define BOARD_TAG "JiuchuanDevBoard"
#define __USER_GPIO_PWRDOWN__
LV_FONT_DECLARE(font_puhui_20_4);
LV_FONT_DECLARE(font_puhui_basic_20_4);
LV_FONT_DECLARE(font_awesome_20_4);
// 自定义LCD显示器类用于圆形屏幕适配
@ -41,8 +41,8 @@ public:
bool mirror_x,
bool mirror_y,
bool swap_xy,
DisplayFonts fonts)
: SpiLcdDisplay(io_handle, panel_handle, width, height, offset_x, offset_y, mirror_x, mirror_y, swap_xy, fonts)
DisplayStyle style)
: SpiLcdDisplay(io_handle, panel_handle, width, height, offset_x, offset_y, mirror_x, mirror_y, swap_xy, style)
{
DisplayLockGuard lock(this);
@ -316,15 +316,7 @@ private:
esp_lcd_panel_mirror(panel, DISPLAY_MIRROR_X, DISPLAY_MIRROR_Y);
display_ = new CustomLcdDisplay(panel_io, panel,
DISPLAY_WIDTH, DISPLAY_HEIGHT, DISPLAY_OFFSET_X, DISPLAY_OFFSET_Y, DISPLAY_MIRROR_X, DISPLAY_MIRROR_Y, DISPLAY_SWAP_XY,
{
.text_font = &font_puhui_20_4,
.icon_font = &font_awesome_20_4,
#if CONFIG_USE_WECHAT_MESSAGE_STYLE
.emoji_font = font_emoji_32_init(),
#else
.emoji_font = font_emoji_64_init(),
#endif
});
{&font_puhui_basic_20_4, &font_awesome_20_4});
}
public:
@ -343,6 +335,11 @@ public:
}
virtual Assets* GetAssets() override {
static Assets assets(ASSETS_XIAOZHI_PUHUI_COMMON_20_4_EMOJI_64);
return &assets;
}
virtual Led* GetLed() override {
static SingleLed led(BUILTIN_LED_GPIO);
return &led;