feat: build default assets instead of downloading and v2 tables for esp-hi, echoear (#1203)
* fix: call flush ready on io ready * eachear: update to v2 partition table but disable class Assets currently * stop gif if previewing an image * feat: build default assets instead of downloading * version updates * fix None error * delay 1s before enter wifi config mode * fix compiling with v1 partition table --------- Co-authored-by: Xiaoxia <terrence.huang@tenclass.com>
This commit is contained in:
@ -176,12 +176,3 @@ std::string Board::GetSystemInfoJson() {
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json += R"(})";
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return json;
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}
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Assets* Board::GetAssets() {
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#ifdef DEFAULT_ASSETS
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static Assets assets(DEFAULT_ASSETS);
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return &assets;
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#else
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return nullptr;
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#endif
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}
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@ -52,7 +52,6 @@ public:
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virtual void SetPowerSaveMode(bool enabled) = 0;
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virtual std::string GetBoardJson() = 0;
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virtual std::string GetDeviceStatusJson() = 0;
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virtual Assets* GetAssets();
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};
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#define DECLARE_BOARD(BOARD_CLASS_NAME) \
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@ -41,6 +41,9 @@ void WifiBoard::EnterWifiConfigMode() {
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wifi_ap.SetSsidPrefix("Xiaozhi");
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wifi_ap.Start();
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// 等待 1 秒显示开发板信息
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vTaskDelay(pdMS_TO_TICKS(1000));
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// 显示 WiFi 配置 AP 的 SSID 和 Web 服务器 URL
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std::string hint = Lang::Strings::CONNECT_TO_HOTSPOT;
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hint += wifi_ap.GetSsid();
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@ -517,12 +517,13 @@ private:
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void InitializeSpi()
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{
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const spi_bus_config_t bus_config = TAIJIPI_ST77916_PANEL_BUS_QSPI_CONFIG(QSPI_PIN_NUM_LCD_PCLK,
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QSPI_PIN_NUM_LCD_DATA0,
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QSPI_PIN_NUM_LCD_DATA1,
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QSPI_PIN_NUM_LCD_DATA2,
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QSPI_PIN_NUM_LCD_DATA3,
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QSPI_LCD_H_RES * 80 * sizeof(uint16_t));
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spi_bus_config_t bus_config = TAIJIPI_ST77916_PANEL_BUS_QSPI_CONFIG(QSPI_PIN_NUM_LCD_PCLK,
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QSPI_PIN_NUM_LCD_DATA0,
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QSPI_PIN_NUM_LCD_DATA1,
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QSPI_PIN_NUM_LCD_DATA2,
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QSPI_PIN_NUM_LCD_DATA3,
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QSPI_LCD_H_RES * 80 * sizeof(uint16_t));
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// bus_config.isr_cpu_id = ESP_INTR_CPU_AFFINITY_1;
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ESP_ERROR_CHECK(spi_bus_initialize(QSPI_LCD_HOST, &bus_config, SPI_DMA_CH_AUTO));
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}
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@ -27,10 +27,6 @@ idf.py menuconfig
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### 基本配置
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- `Xiaozhi Assistant` → `Board Type` → 选择 `EchoEar`
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### 分区表配置
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- `Partition Table` → `Partition Table` → 选择 `Custom partition table CSV`
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- `Partition Table` → `Custom partition CSV file` → 输入 `partitions/v1/16m_echoear.csv`
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### UI风格选择
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EchoEar 支持两种不同的UI显示风格,通过修改代码中的宏定义来选择:
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@ -4,7 +4,6 @@
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{
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"name": "echoear",
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"sdkconfig_append": [
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"CONFIG_PARTITION_TABLE_CUSTOM_FILENAME=\"partitions/v1/16m_echoear.csv\""
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]
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}
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]
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@ -10,16 +10,37 @@
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#include <freertos/task.h>
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#include <sys/time.h>
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#include <time.h>
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#include <model_path.h>
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#include "display/lcd_display.h"
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#include "mmap_generate_emoji_normal.h"
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#include "config.h"
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#include "gfx.h"
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#include "application.h"
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namespace anim {
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static const char* TAG = "emoji";
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// Asset name mapping from the old constants to file names
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static const std::unordered_map<std::string, std::string> asset_name_map = {
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{"angry_one", "angry_one.aaf"},
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{"dizzy_one", "dizzy_one.aaf"},
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{"enjoy_one", "enjoy_one.aaf"},
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{"happy_one", "happy_one.aaf"},
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{"idle_one", "idle_one.aaf"},
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{"listen", "listen.aaf"},
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{"sad_one", "sad_one.aaf"},
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{"shocked_one", "shocked_one.aaf"},
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{"thinking_one", "thinking_one.aaf"},
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{"icon_battery", "icon_Battery.bin"},
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{"icon_wifi_failed", "icon_WiFi_failed.bin"},
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{"icon_mic", "icon_mic.bin"},
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{"icon_speaker_zzz", "icon_speaker_zzz.bin"},
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{"icon_wifi", "icon_wifi.bin"},
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{"srmodels", "srmodels.bin"},
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{"kaiti", "KaiTi.ttf"}
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};
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// UI element management
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static gfx_obj_t* obj_label_tips = nullptr;
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static gfx_obj_t* obj_label_time = nullptr;
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@ -29,7 +50,7 @@ static gfx_obj_t* obj_img_icon = nullptr;
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static gfx_image_dsc_t icon_img_dsc;
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// Track current icon to determine when to show time
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static int current_icon_type = MMAP_EMOJI_NORMAL_ICON_BATTERY_BIN;
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static std::string current_icon_type = "icon_battery";
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enum class UIDisplayMode : uint8_t {
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SHOW_ANIM_TOP = 1, // Show obj_anim_mic
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@ -60,7 +81,7 @@ static void SetUIDisplayMode(UIDisplayMode mode)
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static void clock_tm_callback(void* user_data)
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{
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// Only display time when battery icon is shown
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if (current_icon_type == MMAP_EMOJI_NORMAL_ICON_BATTERY_BIN) {
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if (current_icon_type == "icon_battery") {
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time_t now;
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struct tm timeinfo;
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time(&now);
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@ -77,17 +98,6 @@ static void clock_tm_callback(void* user_data)
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}
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}
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static void InitializeAssets(mmap_assets_handle_t* assets_handle)
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{
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const mmap_assets_config_t assets_cfg = {
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.partition_label = "assets_A",
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.max_files = MMAP_EMOJI_NORMAL_FILES,
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.checksum = MMAP_EMOJI_NORMAL_CHECKSUM,
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.flags = {.mmap_enable = true, .full_check = true}
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};
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mmap_assets_new(&assets_cfg, assets_handle);
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}
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static void InitializeGraphics(esp_lcd_panel_handle_t panel, gfx_handle_t* engine_handle)
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{
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@ -111,19 +121,24 @@ static void InitializeGraphics(esp_lcd_panel_handle_t panel, gfx_handle_t* engin
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};
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gfx_cfg.task.task_stack_caps = MALLOC_CAP_DEFAULT;
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gfx_cfg.task.task_affinity = 0;
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gfx_cfg.task.task_priority = 5;
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gfx_cfg.task.task_affinity = 1;
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gfx_cfg.task.task_priority = 1;
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gfx_cfg.task.task_stack = 20 * 1024;
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*engine_handle = gfx_emote_init(&gfx_cfg);
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}
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static void InitializeEyeAnimation(gfx_handle_t engine_handle, mmap_assets_handle_t assets_handle)
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static void InitializeEyeAnimation(gfx_handle_t engine_handle)
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{
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obj_anim_eye = gfx_anim_create(engine_handle);
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const void* anim_data = mmap_assets_get_mem(assets_handle, MMAP_EMOJI_NORMAL_IDLE_ONE_AAF);
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size_t anim_size = mmap_assets_get_size(assets_handle, MMAP_EMOJI_NORMAL_IDLE_ONE_AAF);
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void* anim_data = nullptr;
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size_t anim_size = 0;
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auto& assets = Assets::GetInstance();
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if (!assets.GetAssetData(asset_name_map.at("idle_one"), anim_data, anim_size)) {
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ESP_LOGE(TAG, "Failed to get idle_one animation data");
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return;
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}
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gfx_anim_set_src(obj_anim_eye, anim_data, anim_size);
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@ -133,13 +148,21 @@ static void InitializeEyeAnimation(gfx_handle_t engine_handle, mmap_assets_handl
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gfx_anim_start(obj_anim_eye);
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}
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static void InitializeFont(gfx_handle_t engine_handle, mmap_assets_handle_t assets_handle)
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static void InitializeFont(gfx_handle_t engine_handle)
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{
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gfx_font_t font;
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void* font_data = nullptr;
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size_t font_size = 0;
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auto& assets = Assets::GetInstance();
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if (!assets.GetAssetData(asset_name_map.at("kaiti"), font_data, font_size)) {
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ESP_LOGE(TAG, "Failed to get kaiti font data");
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return;
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}
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gfx_label_cfg_t font_cfg = {
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.name = "DejaVuSans.ttf",
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.mem = mmap_assets_get_mem(assets_handle, MMAP_EMOJI_NORMAL_KAITI_TTF),
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.mem_size = static_cast<size_t>(mmap_assets_get_size(assets_handle, MMAP_EMOJI_NORMAL_KAITI_TTF)),
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.mem = font_data,
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.mem_size = font_size,
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};
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gfx_label_new_font(engine_handle, &font_cfg, &font);
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@ -170,24 +193,30 @@ static void InitializeLabels(gfx_handle_t engine_handle)
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gfx_label_set_text_align(obj_label_time, GFX_TEXT_ALIGN_CENTER);
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}
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static void InitializeMicAnimation(gfx_handle_t engine_handle, mmap_assets_handle_t assets_handle)
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static void InitializeMicAnimation(gfx_handle_t engine_handle)
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{
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obj_anim_mic = gfx_anim_create(engine_handle);
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gfx_obj_align(obj_anim_mic, GFX_ALIGN_TOP_MID, 0, 25);
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const void* anim_data = mmap_assets_get_mem(assets_handle, MMAP_EMOJI_NORMAL_LISTEN_AAF);
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size_t anim_size = mmap_assets_get_size(assets_handle, MMAP_EMOJI_NORMAL_LISTEN_AAF);
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void* anim_data = nullptr;
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size_t anim_size = 0;
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auto& assets = Assets::GetInstance();
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if (!assets.GetAssetData(asset_name_map.at("listen"), anim_data, anim_size)) {
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ESP_LOGE(TAG, "Failed to get listen animation data");
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return;
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}
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gfx_anim_set_src(obj_anim_mic, anim_data, anim_size);
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gfx_anim_start(obj_anim_mic);
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gfx_obj_set_visible(obj_anim_mic, false);
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}
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static void InitializeIcon(gfx_handle_t engine_handle, mmap_assets_handle_t assets_handle)
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static void InitializeIcon(gfx_handle_t engine_handle)
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{
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obj_img_icon = gfx_img_create(engine_handle);
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gfx_obj_align(obj_img_icon, GFX_ALIGN_TOP_MID, -100, 38);
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SetupImageDescriptor(assets_handle, &icon_img_dsc, MMAP_EMOJI_NORMAL_ICON_WIFI_FAILED_BIN);
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SetupImageDescriptor(&icon_img_dsc, "icon_wifi_failed");
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gfx_img_set_src(obj_img_icon, static_cast<void*>(&icon_img_dsc));
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}
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@ -199,12 +228,17 @@ static void RegisterCallbacks(esp_lcd_panel_io_handle_t panel_io, gfx_handle_t e
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esp_lcd_panel_io_register_event_callbacks(panel_io, &cbs, engine_handle);
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}
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void SetupImageDescriptor(mmap_assets_handle_t assets_handle,
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gfx_image_dsc_t* img_dsc,
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int asset_id)
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void SetupImageDescriptor(gfx_image_dsc_t* img_dsc, const std::string& asset_name)
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{
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const void* img_data = mmap_assets_get_mem(assets_handle, asset_id);
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size_t img_size = mmap_assets_get_size(assets_handle, asset_id);
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auto& assets = Assets::GetInstance();
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std::string filename = asset_name_map.at(asset_name);
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void* img_data = nullptr;
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size_t img_size = 0;
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if (!assets.GetAssetData(filename, img_data, img_size)) {
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ESP_LOGE(TAG, "Failed to get asset data for %s", asset_name.c_str());
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return;
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}
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std::memcpy(&img_dsc->header, img_data, sizeof(gfx_image_header_t));
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img_dsc->data = static_cast<const uint8_t*>(img_data) + sizeof(gfx_image_header_t);
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@ -215,20 +249,19 @@ EmoteEngine::EmoteEngine(esp_lcd_panel_handle_t panel, esp_lcd_panel_io_handle_t
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{
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ESP_LOGI(TAG, "Create EmoteEngine, panel: %p, panel_io: %p", panel, panel_io);
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InitializeAssets(&assets_handle_);
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InitializeGraphics(panel, &engine_handle_);
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gfx_emote_lock(engine_handle_);
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gfx_emote_set_bg_color(engine_handle_, GFX_COLOR_HEX(0x000000));
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// Initialize all UI components
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InitializeEyeAnimation(engine_handle_, assets_handle_);
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InitializeFont(engine_handle_, assets_handle_);
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InitializeEyeAnimation(engine_handle_);
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InitializeFont(engine_handle_);
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InitializeLabels(engine_handle_);
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InitializeMicAnimation(engine_handle_, assets_handle_);
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InitializeIcon(engine_handle_, assets_handle_);
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InitializeMicAnimation(engine_handle_);
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InitializeIcon(engine_handle_);
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current_icon_type = MMAP_EMOJI_NORMAL_ICON_WIFI_FAILED_BIN;
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current_icon_type = "icon_wifi_failed";
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SetUIDisplayMode(UIDisplayMode::SHOW_TIPS);
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gfx_timer_create(engine_handle_, clock_tm_callback, 1000, obj_label_tips);
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@ -244,21 +277,23 @@ EmoteEngine::~EmoteEngine()
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gfx_emote_deinit(engine_handle_);
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engine_handle_ = nullptr;
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}
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if (assets_handle_) {
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mmap_assets_del(assets_handle_);
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assets_handle_ = nullptr;
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}
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}
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void EmoteEngine::setEyes(int aaf, bool repeat, int fps)
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void EmoteEngine::setEyes(const std::string& asset_name, bool repeat, int fps)
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{
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if (!engine_handle_) {
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return;
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}
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const void* src_data = mmap_assets_get_mem(assets_handle_, aaf);
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size_t src_len = mmap_assets_get_size(assets_handle_, aaf);
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auto& assets = Assets::GetInstance();
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std::string filename = asset_name_map.at(asset_name);
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void* src_data = nullptr;
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size_t src_len = 0;
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if (!assets.GetAssetData(filename, src_data, src_len)) {
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ESP_LOGE(TAG, "Failed to get asset data for %s", asset_name.c_str());
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return;
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}
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Lock();
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gfx_anim_set_src(obj_anim_eye, src_data, src_len);
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@ -286,16 +321,16 @@ void EmoteEngine::Unlock()
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}
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}
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void EmoteEngine::SetIcon(int asset_id)
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void EmoteEngine::SetIcon(const std::string& asset_name)
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{
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if (!engine_handle_) {
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return;
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}
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Lock();
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SetupImageDescriptor(assets_handle_, &icon_img_dsc, asset_id);
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SetupImageDescriptor(&icon_img_dsc, asset_name);
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gfx_img_set_src(obj_img_icon, static_cast<void*>(&icon_img_dsc));
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current_icon_type = asset_id;
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current_icon_type = asset_name;
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Unlock();
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}
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@ -303,6 +338,7 @@ bool EmoteEngine::OnFlushIoReady(esp_lcd_panel_io_handle_t panel_io,
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esp_lcd_panel_io_event_data_t* edata,
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void* user_ctx)
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{
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gfx_emote_flush_ready((gfx_handle_t)user_ctx, true);
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return true;
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}
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@ -313,7 +349,6 @@ void EmoteEngine::OnFlush(gfx_handle_t handle, int x_start, int y_start,
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if (panel) {
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esp_lcd_panel_draw_bitmap(panel, x_start, y_start, x_end, y_end, color_data);
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}
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gfx_emote_flush_ready(handle, true);
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}
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// EmoteDisplay implementation
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@ -330,36 +365,36 @@ void EmoteDisplay::SetEmotion(const char* emotion)
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return;
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}
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using EmotionParam = std::tuple<int, bool, int>;
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using EmotionParam = std::tuple<std::string, bool, int>;
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static const std::unordered_map<std::string, EmotionParam> emotion_map = {
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{"happy", {MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20}},
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{"laughing", {MMAP_EMOJI_NORMAL_ENJOY_ONE_AAF, true, 20}},
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{"funny", {MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20}},
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{"loving", {MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20}},
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{"embarrassed", {MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20}},
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{"confident", {MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20}},
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{"delicious", {MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20}},
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{"sad", {MMAP_EMOJI_NORMAL_SAD_ONE_AAF, true, 20}},
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{"crying", {MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20}},
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{"sleepy", {MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20}},
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{"silly", {MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20}},
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{"angry", {MMAP_EMOJI_NORMAL_ANGRY_ONE_AAF, true, 20}},
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{"surprised", {MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20}},
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{"shocked", {MMAP_EMOJI_NORMAL_SHOCKED_ONE_AAF, true, 20}},
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{"thinking", {MMAP_EMOJI_NORMAL_THINKING_ONE_AAF, true, 20}},
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{"winking", {MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20}},
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{"relaxed", {MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20}},
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{"confused", {MMAP_EMOJI_NORMAL_DIZZY_ONE_AAF, true, 20}},
|
||||
{"neutral", {MMAP_EMOJI_NORMAL_IDLE_ONE_AAF, false, 20}},
|
||||
{"idle", {MMAP_EMOJI_NORMAL_IDLE_ONE_AAF, false, 20}},
|
||||
{"happy", {"happy_one", true, 20}},
|
||||
{"laughing", {"enjoy_one", true, 20}},
|
||||
{"funny", {"happy_one", true, 20}},
|
||||
{"loving", {"happy_one", true, 20}},
|
||||
{"embarrassed", {"happy_one", true, 20}},
|
||||
{"confident", {"happy_one", true, 20}},
|
||||
{"delicious", {"happy_one", true, 20}},
|
||||
{"sad", {"sad_one", true, 20}},
|
||||
{"crying", {"happy_one", true, 20}},
|
||||
{"sleepy", {"happy_one", true, 20}},
|
||||
{"silly", {"happy_one", true, 20}},
|
||||
{"angry", {"angry_one", true, 20}},
|
||||
{"surprised", {"happy_one", true, 20}},
|
||||
{"shocked", {"shocked_one", true, 20}},
|
||||
{"thinking", {"thinking_one", true, 20}},
|
||||
{"winking", {"happy_one", true, 20}},
|
||||
{"relaxed", {"happy_one", true, 20}},
|
||||
{"confused", {"dizzy_one", true, 20}},
|
||||
{"neutral", {"idle_one", false, 20}},
|
||||
{"idle", {"idle_one", false, 20}},
|
||||
};
|
||||
|
||||
auto it = emotion_map.find(emotion);
|
||||
if (it != emotion_map.end()) {
|
||||
int aaf = std::get<0>(it->second);
|
||||
std::string asset_name = std::get<0>(it->second);
|
||||
bool repeat = std::get<1>(it->second);
|
||||
int fps = std::get<2>(it->second);
|
||||
engine_->setEyes(aaf, repeat, fps);
|
||||
engine_->setEyes(asset_name, repeat, fps);
|
||||
}
|
||||
}
|
||||
|
||||
@ -381,17 +416,17 @@ void EmoteDisplay::SetStatus(const char* status)
|
||||
|
||||
if (std::strcmp(status, "聆听中...") == 0) {
|
||||
SetUIDisplayMode(UIDisplayMode::SHOW_ANIM_TOP);
|
||||
engine_->setEyes(MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20);
|
||||
engine_->SetIcon(MMAP_EMOJI_NORMAL_ICON_MIC_BIN);
|
||||
engine_->setEyes("happy_one", true, 20);
|
||||
engine_->SetIcon("icon_mic");
|
||||
} else if (std::strcmp(status, "待命") == 0) {
|
||||
SetUIDisplayMode(UIDisplayMode::SHOW_TIME);
|
||||
engine_->SetIcon(MMAP_EMOJI_NORMAL_ICON_BATTERY_BIN);
|
||||
engine_->SetIcon("icon_battery");
|
||||
} else if (std::strcmp(status, "说话中...") == 0) {
|
||||
SetUIDisplayMode(UIDisplayMode::SHOW_TIPS);
|
||||
engine_->SetIcon(MMAP_EMOJI_NORMAL_ICON_SPEAKER_ZZZ_BIN);
|
||||
engine_->SetIcon("icon_speaker_zzz");
|
||||
} else if (std::strcmp(status, "错误") == 0) {
|
||||
SetUIDisplayMode(UIDisplayMode::SHOW_TIPS);
|
||||
engine_->SetIcon(MMAP_EMOJI_NORMAL_ICON_WIFI_FAILED_BIN);
|
||||
engine_->SetIcon("icon_wifi_failed");
|
||||
}
|
||||
|
||||
engine_->Lock();
|
||||
|
||||
@ -5,13 +5,13 @@
|
||||
#include <functional>
|
||||
#include <esp_lcd_panel_io.h>
|
||||
#include <esp_lcd_panel_ops.h>
|
||||
#include "mmap_generate_emoji_normal.h"
|
||||
#include "gfx.h"
|
||||
#include "assets.h"
|
||||
|
||||
namespace anim {
|
||||
|
||||
// Helper function for setting up image descriptors
|
||||
void SetupImageDescriptor(mmap_assets_handle_t assets_handle, gfx_image_dsc_t* img_dsc, int asset_id);
|
||||
void SetupImageDescriptor(gfx_image_dsc_t* img_dsc, const std::string& asset_name);
|
||||
|
||||
class EmoteEngine;
|
||||
|
||||
@ -23,14 +23,13 @@ public:
|
||||
EmoteEngine(esp_lcd_panel_handle_t panel, esp_lcd_panel_io_handle_t panel_io);
|
||||
~EmoteEngine();
|
||||
|
||||
void setEyes(int aaf, bool repeat, int fps);
|
||||
void setEyes(const std::string& asset_name, bool repeat, int fps);
|
||||
void stopEyes();
|
||||
|
||||
void Lock();
|
||||
void Unlock();
|
||||
|
||||
void SetIcon(int asset_id);
|
||||
mmap_assets_handle_t GetAssetsHandle() const { return assets_handle_; }
|
||||
void SetIcon(const std::string& asset_name);
|
||||
|
||||
// Callback functions (public to be accessible from static helper functions)
|
||||
static bool OnFlushIoReady(esp_lcd_panel_io_handle_t panel_io, esp_lcd_panel_io_event_data_t *edata, void *user_ctx);
|
||||
@ -38,7 +37,6 @@ public:
|
||||
|
||||
private:
|
||||
gfx_handle_t engine_handle_;
|
||||
mmap_assets_handle_t assets_handle_;
|
||||
};
|
||||
|
||||
class EmoteDisplay : public Display {
|
||||
|
||||
@ -6,7 +6,7 @@
|
||||
"sdkconfig_append": [
|
||||
"CONFIG_IDF_TARGET=\"esp32c3\"",
|
||||
"CONFIG_ESPTOOLPY_FLASHSIZE_4MB=y",
|
||||
"CONFIG_PARTITION_TABLE_CUSTOM_FILENAME=\"partitions/v1/4m_esp-hi.csv\"",
|
||||
"CONFIG_PARTITION_TABLE_CUSTOM_FILENAME=\"partitions/v2/4m.csv\"",
|
||||
"CONFIG_BOARD_TYPE_ESP_HI=y",
|
||||
"CONFIG_ESP_WIFI_STATIC_RX_BUFFER_NUM=3",
|
||||
"CONFIG_ESP_WIFI_DYNAMIC_RX_BUFFER_NUM=4",
|
||||
|
||||
@ -1,9 +1,9 @@
|
||||
#include <cstring>
|
||||
#include "display/lcd_display.h"
|
||||
#include <esp_log.h>
|
||||
#include "mmap_generate_emoji.h"
|
||||
#include "emoji_display.h"
|
||||
#include "assets/lang_config.h"
|
||||
#include "assets.h"
|
||||
|
||||
#include <esp_lcd_panel_io.h>
|
||||
#include <freertos/FreeRTOS.h>
|
||||
@ -15,6 +15,19 @@ static const char *TAG = "emoji";
|
||||
|
||||
namespace anim {
|
||||
|
||||
// Emoji asset name mapping based on usage pattern
|
||||
static const std::unordered_map<std::string, std::string> emoji_asset_name_map = {
|
||||
{"connecting", "connecting.aaf"},
|
||||
{"wake", "wake.aaf"},
|
||||
{"asking", "asking.aaf"},
|
||||
{"happy_loop", "happy_loop.aaf"},
|
||||
{"sad_loop", "sad_loop.aaf"},
|
||||
{"anger_loop", "anger_loop.aaf"},
|
||||
{"panic_loop", "panic_loop.aaf"},
|
||||
{"blink_quick", "blink_quick.aaf"},
|
||||
{"scorn_loop", "scorn_loop.aaf"}
|
||||
};
|
||||
|
||||
bool EmojiPlayer::OnFlushIoReady(esp_lcd_panel_io_handle_t panel_io, esp_lcd_panel_io_event_data_t *edata, void *user_ctx)
|
||||
{
|
||||
auto* disp_drv = static_cast<anim_player_handle_t*>(user_ctx);
|
||||
@ -31,14 +44,6 @@ void EmojiPlayer::OnFlush(anim_player_handle_t handle, int x_start, int y_start,
|
||||
EmojiPlayer::EmojiPlayer(esp_lcd_panel_handle_t panel, esp_lcd_panel_io_handle_t panel_io)
|
||||
{
|
||||
ESP_LOGI(TAG, "Create EmojiPlayer, panel: %p, panel_io: %p", panel, panel_io);
|
||||
const mmap_assets_config_t assets_cfg = {
|
||||
.partition_label = "assets_A",
|
||||
.max_files = MMAP_EMOJI_FILES,
|
||||
.checksum = MMAP_EMOJI_CHECKSUM,
|
||||
.flags = {.mmap_enable = true, .full_check = true}
|
||||
};
|
||||
|
||||
mmap_assets_new(&assets_cfg, &assets_handle_);
|
||||
|
||||
anim_player_config_t player_cfg = {
|
||||
.flush_cb = OnFlush,
|
||||
@ -54,7 +59,7 @@ EmojiPlayer::EmojiPlayer(esp_lcd_panel_handle_t panel, esp_lcd_panel_io_handle_t
|
||||
.on_color_trans_done = OnFlushIoReady,
|
||||
};
|
||||
esp_lcd_panel_io_register_event_callbacks(panel_io, &cbs, player_handle_);
|
||||
StartPlayer(MMAP_EMOJI_CONNECTING_AAF, true, 15);
|
||||
StartPlayer("connecting", true, 15);
|
||||
}
|
||||
|
||||
EmojiPlayer::~EmojiPlayer()
|
||||
@ -64,26 +69,25 @@ EmojiPlayer::~EmojiPlayer()
|
||||
anim_player_deinit(player_handle_);
|
||||
player_handle_ = nullptr;
|
||||
}
|
||||
|
||||
if (assets_handle_) {
|
||||
mmap_assets_del(assets_handle_);
|
||||
assets_handle_ = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void EmojiPlayer::StartPlayer(int aaf, bool repeat, int fps)
|
||||
void EmojiPlayer::StartPlayer(const std::string& asset_name, bool repeat, int fps)
|
||||
{
|
||||
if (player_handle_) {
|
||||
uint32_t start, end;
|
||||
const void *src_data;
|
||||
size_t src_len;
|
||||
void *src_data = nullptr;
|
||||
size_t src_len = 0;
|
||||
|
||||
src_data = mmap_assets_get_mem(assets_handle_, aaf);
|
||||
src_len = mmap_assets_get_size(assets_handle_, aaf);
|
||||
auto& assets = Assets::GetInstance();
|
||||
std::string filename = emoji_asset_name_map.at(asset_name);
|
||||
if (!assets.GetAssetData(filename, src_data, src_len)) {
|
||||
ESP_LOGE(TAG, "Failed to get asset data for %s", asset_name.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
anim_player_set_src_data(player_handle_, src_data, src_len);
|
||||
anim_player_get_segment(player_handle_, &start, &end);
|
||||
if(MMAP_EMOJI_WAKE_AAF == aaf){
|
||||
if(asset_name == "wake"){
|
||||
start = 7;
|
||||
}
|
||||
anim_player_set_segment(player_handle_, start, end, fps, true);
|
||||
@ -114,26 +118,26 @@ void EmojiWidget::SetEmotion(const char* emotion)
|
||||
return;
|
||||
}
|
||||
|
||||
using Param = std::tuple<int, bool, int>;
|
||||
using Param = std::tuple<std::string, bool, int>;
|
||||
static const std::unordered_map<std::string, Param> emotion_map = {
|
||||
{"happy", {MMAP_EMOJI_HAPPY_LOOP_AAF, true, 25}},
|
||||
{"laughing", {MMAP_EMOJI_HAPPY_LOOP_AAF, true, 25}},
|
||||
{"funny", {MMAP_EMOJI_HAPPY_LOOP_AAF, true, 25}},
|
||||
{"loving", {MMAP_EMOJI_HAPPY_LOOP_AAF, true, 25}},
|
||||
{"embarrassed", {MMAP_EMOJI_HAPPY_LOOP_AAF, true, 25}},
|
||||
{"confident", {MMAP_EMOJI_HAPPY_LOOP_AAF, true, 25}},
|
||||
{"delicious", {MMAP_EMOJI_HAPPY_LOOP_AAF, true, 25}},
|
||||
{"sad", {MMAP_EMOJI_SAD_LOOP_AAF, true, 25}},
|
||||
{"crying", {MMAP_EMOJI_SAD_LOOP_AAF, true, 25}},
|
||||
{"sleepy", {MMAP_EMOJI_SAD_LOOP_AAF, true, 25}},
|
||||
{"silly", {MMAP_EMOJI_SAD_LOOP_AAF, true, 25}},
|
||||
{"angry", {MMAP_EMOJI_ANGER_LOOP_AAF, true, 25}},
|
||||
{"surprised", {MMAP_EMOJI_PANIC_LOOP_AAF, true, 25}},
|
||||
{"shocked", {MMAP_EMOJI_PANIC_LOOP_AAF, true, 25}},
|
||||
{"thinking", {MMAP_EMOJI_HAPPY_LOOP_AAF, true, 25}},
|
||||
{"winking", {MMAP_EMOJI_BLINK_QUICK_AAF, true, 5}},
|
||||
{"relaxed", {MMAP_EMOJI_SCORN_LOOP_AAF, true, 25}},
|
||||
{"confused", {MMAP_EMOJI_SCORN_LOOP_AAF, true, 25}},
|
||||
{"happy", {"happy_loop", true, 25}},
|
||||
{"laughing", {"happy_loop", true, 25}},
|
||||
{"funny", {"happy_loop", true, 25}},
|
||||
{"loving", {"happy_loop", true, 25}},
|
||||
{"embarrassed", {"happy_loop", true, 25}},
|
||||
{"confident", {"happy_loop", true, 25}},
|
||||
{"delicious", {"happy_loop", true, 25}},
|
||||
{"sad", {"sad_loop", true, 25}},
|
||||
{"crying", {"sad_loop", true, 25}},
|
||||
{"sleepy", {"sad_loop", true, 25}},
|
||||
{"silly", {"sad_loop", true, 25}},
|
||||
{"angry", {"anger_loop", true, 25}},
|
||||
{"surprised", {"panic_loop", true, 25}},
|
||||
{"shocked", {"panic_loop", true, 25}},
|
||||
{"thinking", {"happy_loop", true, 25}},
|
||||
{"winking", {"blink_quick", true, 5}},
|
||||
{"relaxed", {"scorn_loop", true, 25}},
|
||||
{"confused", {"scorn_loop", true, 25}},
|
||||
};
|
||||
|
||||
auto it = emotion_map.find(emotion);
|
||||
@ -148,9 +152,9 @@ void EmojiWidget::SetStatus(const char* status)
|
||||
{
|
||||
if (player_) {
|
||||
if (strcmp(status, Lang::Strings::LISTENING) == 0) {
|
||||
player_->StartPlayer(MMAP_EMOJI_ASKING_AAF, true, 15);
|
||||
player_->StartPlayer("asking", true, 15);
|
||||
} else if (strcmp(status, Lang::Strings::STANDBY) == 0) {
|
||||
player_->StartPlayer(MMAP_EMOJI_WAKE_AAF, true, 15);
|
||||
player_->StartPlayer("wake", true, 15);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -6,7 +6,7 @@
|
||||
#include <esp_lcd_panel_io.h>
|
||||
#include <esp_lcd_panel_ops.h>
|
||||
#include "anim_player.h"
|
||||
#include "mmap_generate_emoji.h"
|
||||
#include "assets.h"
|
||||
|
||||
namespace anim {
|
||||
|
||||
@ -20,7 +20,7 @@ public:
|
||||
EmojiPlayer(esp_lcd_panel_handle_t panel, esp_lcd_panel_io_handle_t panel_io);
|
||||
~EmojiPlayer();
|
||||
|
||||
void StartPlayer(int aaf, bool repeat, int fps);
|
||||
void StartPlayer(const std::string& asset_name, bool repeat, int fps);
|
||||
void StopPlayer();
|
||||
|
||||
private:
|
||||
@ -28,7 +28,6 @@ private:
|
||||
static void OnFlush(anim_player_handle_t handle, int x_start, int y_start, int x_end, int y_end, const void *color_data);
|
||||
|
||||
anim_player_handle_t player_handle_;
|
||||
mmap_assets_handle_t assets_handle_;
|
||||
};
|
||||
|
||||
class EmojiWidget : public Display {
|
||||
|
||||
@ -7,5 +7,5 @@
|
||||
```
|
||||
Partition Table --->
|
||||
Partition Table (Custom partition table CSV) --->
|
||||
(partitions/v1/8m.csv) Custom partition CSV file
|
||||
(partitions/v2/8m.csv) Custom partition CSV file
|
||||
```
|
||||
|
||||
Reference in New Issue
Block a user