Enhance audio processing and wake word detection (#1739)
* Enhance audio processing and wake word detection - Set task priority in Application::Run to improve responsiveness. - Log detected wake words with their state in HandleWakeWordDetectedEvent. - Streamline audio feeding in AudioService to handle both wake word and audio processor events. - Implement input buffering in AfeAudioProcessor, AfeWakeWord, CustomWakeWord, and EspWakeWord to manage audio data more efficiently. - Clear input buffers on stop to prevent residual data issues. * Refactor audio processing to enhance thread safety and state management - Implement early return checks in Feed methods of AfeAudioProcessor, AfeWakeWord, CustomWakeWord, and EspWakeWord to prevent processing when not running. - Introduce std::atomic for running state in CustomWakeWord and EspWakeWord to ensure thread-safe access. - Consolidate input buffer management with mutex locks to avoid race conditions during Stop and Feed operations. * Refactor listening mode handling and wake word detection configuration - Replace direct mode setting logic with a new GetDefaultListeningMode method for improved clarity and maintainability. - Update HandleToggleChatEvent, HandleWakeWordDetectedEvent, and ContinueWakeWordInvoke to utilize the new method for determining listening mode. - Introduce Kconfig option WAKE_WORD_DETECTION_IN_LISTENING to enable or disable wake word detection during listening mode, enhancing configurability.
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@ -3,6 +3,7 @@
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#include <vector>
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#include <functional>
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#include <atomic>
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#include "audio_processor.h"
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#include "audio_codec.h"
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@ -27,7 +28,7 @@ private:
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int frame_samples_ = 0;
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std::function<void(std::vector<int16_t>&& data)> output_callback_;
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std::function<void(bool speaking)> vad_state_change_callback_;
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bool is_running_ = false;
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std::atomic<bool> is_running_ = false;
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};
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#endif
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