Enhance audio processing and wake word detection (#1739)

* Enhance audio processing and wake word detection

- Set task priority in Application::Run to improve responsiveness.
- Log detected wake words with their state in HandleWakeWordDetectedEvent.
- Streamline audio feeding in AudioService to handle both wake word and audio processor events.
- Implement input buffering in AfeAudioProcessor, AfeWakeWord, CustomWakeWord, and EspWakeWord to manage audio data more efficiently.
- Clear input buffers on stop to prevent residual data issues.

* Refactor audio processing to enhance thread safety and state management

- Implement early return checks in Feed methods of AfeAudioProcessor, AfeWakeWord, CustomWakeWord, and EspWakeWord to prevent processing when not running.
- Introduce std::atomic for running state in CustomWakeWord and EspWakeWord to ensure thread-safe access.
- Consolidate input buffer management with mutex locks to avoid race conditions during Stop and Feed operations.

* Refactor listening mode handling and wake word detection configuration

- Replace direct mode setting logic with a new GetDefaultListeningMode method for improved clarity and maintainability.
- Update HandleToggleChatEvent, HandleWakeWordDetectedEvent, and ContinueWakeWordInvoke to utilize the new method for determining listening mode.
- Introduce Kconfig option WAKE_WORD_DETECTION_IN_LISTENING to enable or disable wake word detection during listening mode, enhancing configurability.
This commit is contained in:
Xiaoxia
2026-02-04 14:28:21 +08:00
committed by GitHub
parent 37110a9d05
commit 2b025c4ea6
13 changed files with 167 additions and 61 deletions

View File

@ -165,6 +165,7 @@ private:
void InitializeProtocol();
void ShowActivationCode(const std::string& code, const std::string& message);
void SetListeningMode(ListeningMode mode);
ListeningMode GetDefaultListeningMode() const;
// State change handler called by state machine
void OnStateChanged(DeviceState old_state, DeviceState new_state);