feat: update emote display (#1629)
This commit is contained in:
@ -5,6 +5,7 @@
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#include <memory>
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#include <unordered_map>
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#include <tuple>
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#include <algorithm>
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// Standard C headers
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#include <sys/time.h>
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@ -14,16 +15,18 @@
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#include <esp_log.h>
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#include <esp_lcd_panel_io.h>
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#include <esp_timer.h>
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#include <lvgl.h>
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// FreeRTOS headers
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#include <freertos/FreeRTOS.h>
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#include <freertos/task.h>
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// Project headers
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#include "assets.h"
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#include "assets/lang_config.h"
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#include "assets.h"
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#include "board.h"
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#include "gfx.h"
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#include "expression_emote.h"
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LV_FONT_DECLARE(BUILTIN_TEXT_FONT);
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@ -35,153 +38,32 @@ namespace emote {
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static const char* TAG = "EmoteDisplay";
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// UI Element Names - Centralized Management
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#define UI_ELEMENT_EYE_ANIM "eye_anim"
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#define UI_ELEMENT_TOAST_LABEL "toast_label"
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#define UI_ELEMENT_CLOCK_LABEL "clock_label"
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#define UI_ELEMENT_LISTEN_ANIM "listen_anim"
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#define UI_ELEMENT_STATUS_ICON "status_icon"
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// Icon Names - Centralized Management
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#define ICON_MIC "icon_mic"
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#define ICON_BATTERY "icon_Battery"
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#define ICON_SPEAKER_ZZZ "icon_speaker_zzz"
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#define ICON_WIFI_FAILED "icon_WiFi_failed"
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#define ICON_WIFI_OK "icon_wifi"
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#define ICON_LISTEN "listen"
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using FlushIoReadyCallback = std::function<bool(esp_lcd_panel_io_handle_t, esp_lcd_panel_io_event_data_t*, void*)>;
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using FlushCallback = std::function<void(gfx_handle_t, int, int, int, int, const void*)>;
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// ============================================================================
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// Global Variables
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// ============================================================================
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// UI element management
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static gfx_obj_t* g_obj_label_toast = nullptr;
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static gfx_obj_t* g_obj_label_clock = nullptr;
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static gfx_obj_t* g_obj_anim_eye = nullptr;
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static gfx_obj_t* g_obj_anim_listen = nullptr;
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static gfx_obj_t* g_obj_img_status = nullptr;
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// Track current icon to determine when to show time
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static std::string g_current_icon_type = ICON_WIFI_FAILED;
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static gfx_image_dsc_t g_icon_img_dsc;
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// ============================================================================
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// Forward Declarations
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// ============================================================================
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class EmoteDisplay;
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class EmoteEngine;
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enum class UIDisplayMode : uint8_t {
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SHOW_LISTENING = 1, // Show g_obj_anim_listen
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SHOW_TIME = 2, // Show g_obj_label_clock
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SHOW_TIPS = 3 // Show g_obj_label_toast
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};
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// ============================================================================
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// Helper Functions
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// ============================================================================
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// Function to convert align string to GFX_ALIGN enum value
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char StringToGfxAlign(const std::string &align_str)
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static bool OnFlushIoReady(const esp_lcd_panel_io_handle_t panel_io,
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esp_lcd_panel_io_event_data_t* const edata, void* user_ctx)
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{
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static const std::unordered_map<std::string, char> align_map = {
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{"GFX_ALIGN_DEFAULT", GFX_ALIGN_DEFAULT},
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{"GFX_ALIGN_TOP_LEFT", GFX_ALIGN_TOP_LEFT},
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{"GFX_ALIGN_TOP_MID", GFX_ALIGN_TOP_MID},
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{"GFX_ALIGN_TOP_RIGHT", GFX_ALIGN_TOP_RIGHT},
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{"GFX_ALIGN_LEFT_MID", GFX_ALIGN_LEFT_MID},
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{"GFX_ALIGN_CENTER", GFX_ALIGN_CENTER},
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{"GFX_ALIGN_RIGHT_MID", GFX_ALIGN_RIGHT_MID},
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{"GFX_ALIGN_BOTTOM_LEFT", GFX_ALIGN_BOTTOM_LEFT},
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{"GFX_ALIGN_BOTTOM_MID", GFX_ALIGN_BOTTOM_MID},
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{"GFX_ALIGN_BOTTOM_RIGHT", GFX_ALIGN_BOTTOM_RIGHT},
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{"GFX_ALIGN_OUT_TOP_LEFT", GFX_ALIGN_OUT_TOP_LEFT},
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{"GFX_ALIGN_OUT_TOP_MID", GFX_ALIGN_OUT_TOP_MID},
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{"GFX_ALIGN_OUT_TOP_RIGHT", GFX_ALIGN_OUT_TOP_RIGHT},
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{"GFX_ALIGN_OUT_LEFT_TOP", GFX_ALIGN_OUT_LEFT_TOP},
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{"GFX_ALIGN_OUT_LEFT_MID", GFX_ALIGN_OUT_LEFT_MID},
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{"GFX_ALIGN_OUT_LEFT_BOTTOM", GFX_ALIGN_OUT_LEFT_BOTTOM},
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{"GFX_ALIGN_OUT_RIGHT_TOP", GFX_ALIGN_OUT_RIGHT_TOP},
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{"GFX_ALIGN_OUT_RIGHT_MID", GFX_ALIGN_OUT_RIGHT_MID},
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{"GFX_ALIGN_OUT_RIGHT_BOTTOM", GFX_ALIGN_OUT_RIGHT_BOTTOM},
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{"GFX_ALIGN_OUT_BOTTOM_LEFT", GFX_ALIGN_OUT_BOTTOM_LEFT},
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{"GFX_ALIGN_OUT_BOTTOM_MID", GFX_ALIGN_OUT_BOTTOM_MID},
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{"GFX_ALIGN_OUT_BOTTOM_RIGHT", GFX_ALIGN_OUT_BOTTOM_RIGHT}
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};
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const auto it = align_map.find(align_str);
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if (it != align_map.cend()) {
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return it->second;
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emote_handle_t handle = static_cast<emote_handle_t>(user_ctx);
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if (handle) {
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emote_notify_flush_finished(handle);
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}
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ESP_LOGW(TAG, "Unknown align string: %s, using GFX_ALIGN_DEFAULT", align_str.c_str());
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return GFX_ALIGN_DEFAULT;
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return true;
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}
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// ============================================================================
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// EmoteEngine Class Declaration
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// ============================================================================
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class EmoteEngine {
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public:
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EmoteEngine(const esp_lcd_panel_handle_t panel, const esp_lcd_panel_io_handle_t panel_io,
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const int width, const int height, EmoteDisplay* const display);
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~EmoteEngine();
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void SetEyes(const std::string &emoji_name, const bool repeat, const int fps, EmoteDisplay* const display);
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void SetIcon(const std::string &icon_name, EmoteDisplay* const display);
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void* GetEngineHandle() const
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{
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return engine_handle_;
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}
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// Callback functions (public to be accessible from static helper functions)
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static bool OnFlushIoReady(const esp_lcd_panel_io_handle_t panel_io, esp_lcd_panel_io_event_data_t* const edata, void* const user_ctx);
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static void OnFlush(const gfx_handle_t handle, const int x_start, const int y_start, const int x_end, const int y_end, const void* const color_data);
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private:
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gfx_handle_t engine_handle_;
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};
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// ============================================================================
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// UI Management Functions
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// ============================================================================
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static void SetUIDisplayMode(const UIDisplayMode mode, EmoteDisplay* const display)
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// Flush callback for emote
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static void OnFlushCallback(int x_start, int y_start, int x_end, int y_end, const void* data, emote_handle_t handle)
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{
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if (!display) {
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ESP_LOGE(TAG, "SetUIDisplayMode: display is nullptr");
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return;
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}
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gfx_obj_set_visible(g_obj_anim_listen, false);
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gfx_obj_set_visible(g_obj_label_clock, false);
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gfx_obj_set_visible(g_obj_label_toast, false);
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// Show the selected control
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switch (mode) {
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case UIDisplayMode::SHOW_LISTENING: {
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gfx_obj_set_visible(g_obj_anim_listen, true);
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const AssetData emoji_data = display->GetIconData(ICON_LISTEN);
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if (emoji_data.data) {
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gfx_anim_set_src(g_obj_anim_listen, emoji_data.data, emoji_data.size);
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gfx_anim_set_segment(g_obj_anim_listen, 0, 0xFFFF, 20, true);
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gfx_anim_start(g_obj_anim_listen);
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}
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break;
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}
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case UIDisplayMode::SHOW_TIME:
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gfx_obj_set_visible(g_obj_label_clock, true);
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break;
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case UIDisplayMode::SHOW_TIPS:
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gfx_obj_set_visible(g_obj_label_toast, true);
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break;
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esp_lcd_panel_handle_t panel = (esp_lcd_panel_handle_t)emote_get_user_data(handle);
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if (panel != nullptr) {
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esp_lcd_panel_draw_bitmap(panel, x_start, y_start, x_end, y_end, data);
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}
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}
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@ -189,193 +71,44 @@ static void SetUIDisplayMode(const UIDisplayMode mode, EmoteDisplay* const displ
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// Graphics Initialization Functions
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// ============================================================================
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static void InitializeGraphics(const esp_lcd_panel_handle_t panel, gfx_handle_t* const engine_handle,
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const int width, const int height)
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static emote_handle_t InitializeEmote(const esp_lcd_panel_handle_t panel, const int width, const int height)
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{
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if (!panel || !engine_handle) {
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ESP_LOGE(TAG, "InitializeGraphics: Invalid parameters");
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return;
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if (!panel) {
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ESP_LOGE(TAG, "Invalid panel");
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return nullptr;
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}
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gfx_core_config_t gfx_cfg = {
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.flush_cb = EmoteEngine::OnFlush,
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.user_data = panel,
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emote_config_t emote_cfg = {
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.flags = {
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.swap = true,
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.double_buffer = true,
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.buff_dma = true,
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.buff_dma = false,
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},
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.gfx_emote = {
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.h_res = width,
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.v_res = height,
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.fps = 30,
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},
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.h_res = static_cast<uint32_t>(width),
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.v_res = static_cast<uint32_t>(height),
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.fps = 30,
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.buffers = {
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.buf1 = nullptr,
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.buf2 = nullptr,
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.buf_pixels = static_cast<size_t>(width * 16),
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},
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.task = GFX_EMOTE_INIT_CONFIG()
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.task = {
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.task_priority = 5,
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.task_stack = 6 * 1024,
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.task_affinity = 0,
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.task_stack_in_ext = false,
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},
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.flush_cb = OnFlushCallback,
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.user_data = (void*)panel,
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};
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gfx_cfg.task.task_stack_caps = MALLOC_CAP_DEFAULT;
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gfx_cfg.task.task_affinity = 0;
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gfx_cfg.task.task_priority = 5;
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gfx_cfg.task.task_stack = 8 * 1024;
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*engine_handle = gfx_emote_init(&gfx_cfg);
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}
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static void SetupUI(const gfx_handle_t engine_handle, EmoteDisplay* const display)
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{
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if (!display) {
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ESP_LOGE(TAG, "SetupUI: display is nullptr");
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return;
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emote_handle_t emote_handle = emote_init(&emote_cfg);
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if (!emote_handle) {
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ESP_LOGE(TAG, "Failed to initialize emote");
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return nullptr;
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}
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gfx_emote_set_bg_color(engine_handle, GFX_COLOR_HEX(0x000000));
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g_obj_anim_eye = gfx_anim_create(engine_handle);
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gfx_obj_align(g_obj_anim_eye, GFX_ALIGN_LEFT_MID, 10, 30);
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gfx_anim_set_auto_mirror(g_obj_anim_eye, true);
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gfx_obj_set_visible(g_obj_anim_eye, false);
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g_obj_label_toast = gfx_label_create(engine_handle);
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gfx_obj_align(g_obj_label_toast, GFX_ALIGN_TOP_MID, 0, 20);
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gfx_obj_set_size(g_obj_label_toast, 200, 40);
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gfx_label_set_text(g_obj_label_toast, Lang::Strings::INITIALIZING);
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gfx_label_set_color(g_obj_label_toast, GFX_COLOR_HEX(0xFFFFFF));
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gfx_label_set_text_align(g_obj_label_toast, GFX_TEXT_ALIGN_CENTER);
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gfx_label_set_long_mode(g_obj_label_toast, GFX_LABEL_LONG_SCROLL);
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gfx_label_set_scroll_speed(g_obj_label_toast, 20);
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gfx_label_set_scroll_loop(g_obj_label_toast, true);
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gfx_label_set_font(g_obj_label_toast, (gfx_font_t)&BUILTIN_TEXT_FONT);
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g_obj_label_clock = gfx_label_create(engine_handle);
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gfx_obj_align(g_obj_label_clock, GFX_ALIGN_TOP_MID, 0, 15);
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gfx_obj_set_size(g_obj_label_clock, 200, 50);
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gfx_label_set_text(g_obj_label_clock, "--:--");
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gfx_label_set_color(g_obj_label_clock, GFX_COLOR_HEX(0xFFFFFF));
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gfx_label_set_text_align(g_obj_label_clock, GFX_TEXT_ALIGN_CENTER);
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gfx_label_set_font(g_obj_label_clock, (gfx_font_t)&BUILTIN_TEXT_FONT);
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g_obj_anim_listen = gfx_anim_create(engine_handle);
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gfx_obj_align(g_obj_anim_listen, GFX_ALIGN_TOP_MID, 0, 5);
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gfx_anim_start(g_obj_anim_listen);
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gfx_obj_set_visible(g_obj_anim_listen, false);
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g_obj_img_status = gfx_img_create(engine_handle);
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gfx_obj_align(g_obj_img_status, GFX_ALIGN_TOP_MID, -120, 18);
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SetUIDisplayMode(UIDisplayMode::SHOW_TIPS, display);
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}
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static void RegisterCallbacks(const esp_lcd_panel_io_handle_t panel_io, const gfx_handle_t engine_handle)
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{
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if (!panel_io) {
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ESP_LOGE(TAG, "RegisterCallbacks: panel_io is nullptr");
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return;
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}
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const esp_lcd_panel_io_callbacks_t cbs = {
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.on_color_trans_done = EmoteEngine::OnFlushIoReady,
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};
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esp_lcd_panel_io_register_event_callbacks(panel_io, &cbs, engine_handle);
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}
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// ============================================================================
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// EmoteEngine Class Implementation
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// ============================================================================
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EmoteEngine::EmoteEngine(const esp_lcd_panel_handle_t panel, const esp_lcd_panel_io_handle_t panel_io,
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const int width, const int height, EmoteDisplay* const display)
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{
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InitializeGraphics(panel, &engine_handle_, width, height);
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if (display) {
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gfx_emote_lock(engine_handle_);
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SetupUI(engine_handle_, display);
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gfx_emote_unlock(engine_handle_);
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}
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RegisterCallbacks(panel_io, engine_handle_);
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}
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EmoteEngine::~EmoteEngine()
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{
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if (engine_handle_) {
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gfx_emote_deinit(engine_handle_);
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engine_handle_ = nullptr;
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}
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}
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void EmoteEngine::SetEyes(const std::string &emoji_name, const bool repeat, const int fps, EmoteDisplay* const display)
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{
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if (!engine_handle_) {
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ESP_LOGE(TAG, "SetEyes: engine_handle_ is nullptr");
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return;
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}
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if (!display) {
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ESP_LOGE(TAG, "SetEyes: display is nullptr");
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return;
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}
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const AssetData emoji_data = display->GetEmojiData(emoji_name);
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if (emoji_data.data) {
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DisplayLockGuard lock(display);
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gfx_anim_set_src(g_obj_anim_eye, emoji_data.data, emoji_data.size);
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gfx_anim_set_segment(g_obj_anim_eye, 0, 0xFFFF, fps, repeat);
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gfx_obj_set_visible(g_obj_anim_eye, true);
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gfx_anim_start(g_obj_anim_eye);
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} else {
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ESP_LOGW(TAG, "SetEyes: No emoji data found for %s", emoji_name.c_str());
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}
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}
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void EmoteEngine::SetIcon(const std::string &icon_name, EmoteDisplay* const display)
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{
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if (!engine_handle_) {
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ESP_LOGE(TAG, "SetIcon: engine_handle_ is nullptr");
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return;
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}
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if (!display) {
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ESP_LOGE(TAG, "SetIcon: display is nullptr");
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return;
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}
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const AssetData icon_data = display->GetIconData(icon_name);
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if (icon_data.data) {
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DisplayLockGuard lock(display);
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std::memcpy(&g_icon_img_dsc.header, icon_data.data, sizeof(gfx_image_header_t));
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g_icon_img_dsc.data = static_cast<const uint8_t*>(icon_data.data) + sizeof(gfx_image_header_t);
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g_icon_img_dsc.data_size = icon_data.size - sizeof(gfx_image_header_t);
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gfx_img_set_src(g_obj_img_status, &g_icon_img_dsc);
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} else {
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ESP_LOGW(TAG, "SetIcon: No icon data found for %s", icon_name.c_str());
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}
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g_current_icon_type = icon_name;
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}
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bool EmoteEngine::OnFlushIoReady(const esp_lcd_panel_io_handle_t panel_io,
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esp_lcd_panel_io_event_data_t* const edata,
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void* const user_ctx)
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{
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gfx_handle_t handle = static_cast<gfx_handle_t>(user_ctx);
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if (handle) {
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gfx_emote_flush_ready(handle, true);
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}
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return false;
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}
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void EmoteEngine::OnFlush(const gfx_handle_t handle, const int x_start, const int y_start,
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const int x_end, const int y_end, const void* const color_data)
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{
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auto* const panel = static_cast<esp_lcd_panel_handle_t>(gfx_emote_get_user_data(handle));
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if (panel) {
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esp_lcd_panel_draw_bitmap(panel, x_start, y_start, x_end, y_end, color_data);
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}
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return emote_handle;
|
||||
}
|
||||
|
||||
// ============================================================================
|
||||
@ -385,131 +118,84 @@ void EmoteEngine::OnFlush(const gfx_handle_t handle, const int x_start, const in
|
||||
EmoteDisplay::EmoteDisplay(const esp_lcd_panel_handle_t panel, const esp_lcd_panel_io_handle_t panel_io,
|
||||
const int width, const int height)
|
||||
{
|
||||
InitializeEngine(panel, panel_io, width, height);
|
||||
emote_handle_ = InitializeEmote(panel, width, height);
|
||||
|
||||
const esp_lcd_panel_io_callbacks_t cbs = {
|
||||
.on_color_trans_done = OnFlushIoReady,
|
||||
};
|
||||
esp_lcd_panel_io_register_event_callbacks(panel_io, &cbs, emote_handle_);
|
||||
}
|
||||
|
||||
EmoteDisplay::~EmoteDisplay() = default;
|
||||
EmoteDisplay::~EmoteDisplay()
|
||||
{
|
||||
if (emote_handle_) {
|
||||
emote_deinit(emote_handle_);
|
||||
emote_handle_ = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void EmoteDisplay::SetEmotion(const char* const emotion)
|
||||
{
|
||||
if (!emotion) {
|
||||
ESP_LOGE(TAG, "SetEmotion: emotion is nullptr");
|
||||
return;
|
||||
}
|
||||
|
||||
ESP_LOGI(TAG, "SetEmotion: %s", emotion);
|
||||
if (!engine_) {
|
||||
return;
|
||||
if (emote_handle_ && emotion && strlen(emotion) > 0) {
|
||||
emote_set_anim_emoji(emote_handle_, emotion);
|
||||
}
|
||||
|
||||
const AssetData emoji_data = GetEmojiData(emotion);
|
||||
bool repeat = emoji_data.loop;
|
||||
int fps = emoji_data.fps > 0 ? emoji_data.fps : 20;
|
||||
|
||||
if (std::strcmp(emotion, "idle") == 0 || std::strcmp(emotion, "neutral") == 0) {
|
||||
repeat = false;
|
||||
}
|
||||
|
||||
DisplayLockGuard lock(this);
|
||||
engine_->SetEyes(emotion, repeat, fps, this);
|
||||
}
|
||||
|
||||
void EmoteDisplay::SetChatMessage(const char* const role, const char* const content)
|
||||
{
|
||||
if (!engine_) {
|
||||
return;
|
||||
}
|
||||
|
||||
DisplayLockGuard lock(this);
|
||||
if (content && strlen(content) > 0) {
|
||||
gfx_label_set_text(g_obj_label_toast, content);
|
||||
SetUIDisplayMode(UIDisplayMode::SHOW_TIPS, this);
|
||||
ESP_LOGI(TAG, "SetChatMessage: %s, %s", role, content);
|
||||
if (emote_handle_ && content && strlen(content) > 0) {
|
||||
if ((std::strcmp(role, "system") == 0) && std::strstr(content, "xiaozhi.me")) {
|
||||
size_t len = strlen(content);
|
||||
char* new_content = new char[len + 1];
|
||||
strcpy(new_content, content);
|
||||
std::replace(new_content, new_content + len, static_cast<char>(0x0A), static_cast<char>(0x20));
|
||||
emote_set_event_msg(emote_handle_, EMOTE_MGR_EVT_SYS, new_content);
|
||||
delete[] new_content;
|
||||
} else {
|
||||
emote_set_event_msg(emote_handle_, EMOTE_MGR_EVT_SPEAK, content);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void EmoteDisplay::SetStatus(const char* const status)
|
||||
{
|
||||
if (!status) {
|
||||
ESP_LOGE(TAG, "SetStatus: status is nullptr");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!engine_) {
|
||||
return;
|
||||
}
|
||||
|
||||
DisplayLockGuard lock(this);
|
||||
|
||||
if (std::strcmp(status, Lang::Strings::LISTENING) == 0) {
|
||||
SetUIDisplayMode(UIDisplayMode::SHOW_LISTENING, this);
|
||||
engine_->SetEyes("happy", true, 20, this);
|
||||
engine_->SetIcon(ICON_MIC, this);
|
||||
} else if (std::strcmp(status, Lang::Strings::STANDBY) == 0) {
|
||||
SetUIDisplayMode(UIDisplayMode::SHOW_TIME, this);
|
||||
engine_->SetIcon(ICON_BATTERY, this);
|
||||
} else if (std::strcmp(status, Lang::Strings::SPEAKING) == 0) {
|
||||
SetUIDisplayMode(UIDisplayMode::SHOW_TIPS, this);
|
||||
engine_->SetIcon(ICON_SPEAKER_ZZZ, this);
|
||||
} else if (std::strcmp(status, Lang::Strings::ERROR) == 0) {
|
||||
SetUIDisplayMode(UIDisplayMode::SHOW_TIPS, this);
|
||||
engine_->SetIcon(ICON_WIFI_FAILED, this);
|
||||
}
|
||||
|
||||
if (std::strcmp(status, Lang::Strings::CONNECTING) != 0) {
|
||||
gfx_label_set_text(g_obj_label_toast, status);
|
||||
ESP_LOGI(TAG, "SetStatus: %s", status);
|
||||
if (emote_handle_ && status && strlen(status) > 0) {
|
||||
if (std::strcmp(status, Lang::Strings::LISTENING) == 0) {
|
||||
emote_set_event_msg(emote_handle_, EMOTE_MGR_EVT_LISTEN, NULL);
|
||||
} else if (std::strcmp(status, Lang::Strings::STANDBY) == 0) {
|
||||
emote_set_event_msg(emote_handle_, EMOTE_MGR_EVT_IDLE, NULL);
|
||||
} else if (std::strcmp(status, Lang::Strings::SPEAKING) == 0) {
|
||||
emote_set_event_msg(emote_handle_, EMOTE_MGR_EVT_SPEAK, NULL);
|
||||
} else if (std::strcmp(status, Lang::Strings::ERROR) == 0) {
|
||||
emote_set_event_msg(emote_handle_, EMOTE_MGR_EVT_SET, NULL);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void EmoteDisplay::ShowNotification(const char* notification, int duration_ms)
|
||||
{
|
||||
if (!notification || !engine_) {
|
||||
return;
|
||||
}
|
||||
ESP_LOGI(TAG, "ShowNotification: %s", notification);
|
||||
|
||||
DisplayLockGuard lock(this);
|
||||
gfx_label_set_text(g_obj_label_toast, notification);
|
||||
SetUIDisplayMode(UIDisplayMode::SHOW_TIPS, this);
|
||||
if (emote_handle_ && notification && strlen(notification) > 0) {
|
||||
emote_set_event_msg(emote_handle_, EMOTE_MGR_EVT_SYS, notification);
|
||||
}
|
||||
}
|
||||
|
||||
void EmoteDisplay::UpdateStatusBar(bool update_all)
|
||||
{
|
||||
if (!engine_) {
|
||||
ESP_LOGD(TAG, "UpdateStatusBar: %s", update_all ? "true" : "false");
|
||||
if (!emote_handle_) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Only display time when battery icon is shown
|
||||
DisplayLockGuard lock(this);
|
||||
if (g_current_icon_type == ICON_BATTERY) {
|
||||
time_t now;
|
||||
struct tm timeinfo;
|
||||
time(&now);
|
||||
|
||||
setenv("TZ", "GMT+0", 1);
|
||||
tzset();
|
||||
localtime_r(&now, &timeinfo);
|
||||
|
||||
char time_str[6];
|
||||
snprintf(time_str, sizeof(time_str), "%02d:%02d", timeinfo.tm_hour, timeinfo.tm_min);
|
||||
|
||||
DisplayLockGuard lock(this);
|
||||
gfx_label_set_text(g_obj_label_clock, time_str);
|
||||
SetUIDisplayMode(UIDisplayMode::SHOW_TIME, this);
|
||||
}
|
||||
}
|
||||
|
||||
void EmoteDisplay::SetPowerSaveMode(bool on)
|
||||
{
|
||||
if (!engine_) {
|
||||
return;
|
||||
}
|
||||
|
||||
DisplayLockGuard lock(this);
|
||||
ESP_LOGI(TAG, "SetPowerSaveMode: %s", on ? "ON" : "OFF");
|
||||
if (on) {
|
||||
gfx_anim_stop(g_obj_anim_eye);
|
||||
} else {
|
||||
gfx_anim_start(g_obj_anim_eye);
|
||||
if (!emote_handle_) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
@ -517,141 +203,47 @@ void EmoteDisplay::SetPreviewImage(const void* image)
|
||||
{
|
||||
if (image) {
|
||||
ESP_LOGI(TAG, "SetPreviewImage: Preview image not supported, using default icon");
|
||||
if (engine_) {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void EmoteDisplay::SetTheme(Theme* const theme)
|
||||
{
|
||||
ESP_LOGI(TAG, "SetTheme: %p", theme);
|
||||
|
||||
}
|
||||
void EmoteDisplay::AddEmojiData(const std::string &name, const void* const data, const size_t size,
|
||||
uint8_t fps, bool loop, bool lack)
|
||||
{
|
||||
emoji_data_map_[name] = AssetData(data, size, fps, loop, lack);
|
||||
ESP_LOGD(TAG, "Added emoji data: %s, size: %d, fps: %d, loop: %s, lack: %s",
|
||||
name.c_str(), size, fps, loop ? "true" : "false", lack ? "true" : "false");
|
||||
|
||||
DisplayLockGuard lock(this);
|
||||
if (name == "happy") {
|
||||
engine_->SetEyes("happy", loop, fps > 0 ? fps : 20, this);
|
||||
}
|
||||
}
|
||||
|
||||
void EmoteDisplay::AddIconData(const std::string &name, const void* const data, const size_t size)
|
||||
{
|
||||
icon_data_map_[name] = AssetData(data, size);
|
||||
ESP_LOGD(TAG, "Added icon data: %s, size: %d", name.c_str(), size);
|
||||
|
||||
DisplayLockGuard lock(this);
|
||||
if (name == ICON_WIFI_FAILED) {
|
||||
SetUIDisplayMode(UIDisplayMode::SHOW_TIPS, this);
|
||||
engine_->SetIcon(ICON_WIFI_FAILED, this);
|
||||
}
|
||||
}
|
||||
|
||||
void EmoteDisplay::AddLayoutData(const std::string &name, const std::string &align_str,
|
||||
const int x, const int y, const int width, const int height)
|
||||
{
|
||||
const char align_enum = StringToGfxAlign(align_str);
|
||||
ESP_LOGI(TAG, "layout: %-12s | %-20s(%d) | %4d, %4d | %4dx%-4d",
|
||||
name.c_str(), align_str.c_str(), align_enum, x, y, width, height);
|
||||
|
||||
struct UIElement {
|
||||
gfx_obj_t* obj;
|
||||
const char* name;
|
||||
};
|
||||
|
||||
const UIElement elements[] = {
|
||||
{g_obj_anim_eye, UI_ELEMENT_EYE_ANIM},
|
||||
{g_obj_label_toast, UI_ELEMENT_TOAST_LABEL},
|
||||
{g_obj_label_clock, UI_ELEMENT_CLOCK_LABEL},
|
||||
{g_obj_anim_listen, UI_ELEMENT_LISTEN_ANIM},
|
||||
{g_obj_img_status, UI_ELEMENT_STATUS_ICON}
|
||||
};
|
||||
|
||||
DisplayLockGuard lock(this);
|
||||
for (const auto &element : elements) {
|
||||
if (name == element.name && element.obj) {
|
||||
gfx_obj_align(element.obj, align_enum, x, y);
|
||||
if (width > 0 && height > 0) {
|
||||
gfx_obj_set_size(element.obj, width, height);
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
ESP_LOGW(TAG, "AddLayoutData: UI element '%s' not found", name.c_str());
|
||||
}
|
||||
|
||||
void EmoteDisplay::AddTextFont(std::shared_ptr<LvglFont> text_font)
|
||||
{
|
||||
if (!text_font) {
|
||||
ESP_LOGW(TAG, "AddTextFont: text_font is nullptr");
|
||||
return;
|
||||
}
|
||||
|
||||
text_font_ = text_font;
|
||||
ESP_LOGD(TAG, "AddTextFont: Text font added successfully");
|
||||
|
||||
DisplayLockGuard lock(this);
|
||||
if (g_obj_label_toast && text_font_) {
|
||||
gfx_label_set_font(g_obj_label_toast, const_cast<void*>(static_cast<const void*>(text_font_->font())));
|
||||
}
|
||||
if (g_obj_label_clock && text_font_) {
|
||||
gfx_label_set_font(g_obj_label_clock, const_cast<void*>(static_cast<const void*>(text_font_->font())));
|
||||
}
|
||||
}
|
||||
|
||||
AssetData EmoteDisplay::GetEmojiData(const std::string &name) const
|
||||
{
|
||||
const auto it = emoji_data_map_.find(name);
|
||||
if (it != emoji_data_map_.cend()) {
|
||||
return it->second;
|
||||
}
|
||||
return AssetData();
|
||||
}
|
||||
|
||||
AssetData EmoteDisplay::GetIconData(const std::string &name) const
|
||||
{
|
||||
const auto it = icon_data_map_.find(name);
|
||||
if (it != icon_data_map_.cend()) {
|
||||
return it->second;
|
||||
}
|
||||
return AssetData();
|
||||
}
|
||||
|
||||
EmoteEngine* EmoteDisplay::GetEngine() const
|
||||
{
|
||||
return engine_.get();
|
||||
}
|
||||
|
||||
void* EmoteDisplay::GetEngineHandle() const
|
||||
{
|
||||
return engine_ ? engine_->GetEngineHandle() : nullptr;
|
||||
}
|
||||
|
||||
void EmoteDisplay::InitializeEngine(const esp_lcd_panel_handle_t panel, const esp_lcd_panel_io_handle_t panel_io,
|
||||
const int width, const int height)
|
||||
{
|
||||
engine_ = std::make_unique<EmoteEngine>(panel, panel_io, width, height, this);
|
||||
}
|
||||
|
||||
bool EmoteDisplay::Lock(const int timeout_ms)
|
||||
{
|
||||
if (engine_ && engine_->GetEngineHandle()) {
|
||||
gfx_emote_lock(engine_->GetEngineHandle());
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
(void)timeout_ms;
|
||||
return true;
|
||||
}
|
||||
|
||||
void EmoteDisplay::Unlock()
|
||||
{
|
||||
if (engine_ && engine_->GetEngineHandle()) {
|
||||
gfx_emote_unlock(engine_->GetEngineHandle());
|
||||
}
|
||||
|
||||
bool EmoteDisplay::StopAnimDialog()
|
||||
{
|
||||
ESP_LOGI(TAG, "StopAnimDialog");
|
||||
if (emote_handle_) {
|
||||
return emote_stop_anim_dialog(emote_handle_);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool EmoteDisplay::InsertAnimDialog(const char* emoji_name, uint32_t duration_ms)
|
||||
{
|
||||
ESP_LOGI(TAG, "InsertAnimDialog: %s, %d", emoji_name, duration_ms);
|
||||
if (emote_handle_ && emoji_name) {
|
||||
return emote_insert_anim_dialog(emote_handle_, emoji_name, duration_ms);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void EmoteDisplay::RefreshAll()
|
||||
{
|
||||
if (emote_handle_) {
|
||||
emote_notify_all_refresh(emote_handle_);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -1,59 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
#include "display.h"
|
||||
#include "lvgl_font.h"
|
||||
#include <memory>
|
||||
#include <functional>
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <esp_lcd_panel_io.h>
|
||||
#include <esp_lcd_panel_ops.h>
|
||||
#include "expression_emote.h"
|
||||
|
||||
namespace emote {
|
||||
|
||||
// Simple data structure for storing asset data without LVGL dependency
|
||||
struct AssetData {
|
||||
const void* data;
|
||||
size_t size;
|
||||
union {
|
||||
uint8_t flags; // 1 byte for all animation flags
|
||||
struct {
|
||||
uint8_t fps : 6; // FPS (0-63) - 6 bits
|
||||
uint8_t loop : 1; // Loop animation - 1 bit
|
||||
uint8_t lack : 1; // Lack animation - 1 bit
|
||||
};
|
||||
};
|
||||
|
||||
AssetData() : data(nullptr), size(0), flags(0) {}
|
||||
AssetData(const void* d, size_t s) : data(d), size(s), flags(0) {}
|
||||
AssetData(const void* d, size_t s, uint8_t f, bool l, bool k)
|
||||
: data(d), size(s)
|
||||
{
|
||||
fps = f > 63 ? 63 : f; // 限制 FPS 到 6 位范围
|
||||
loop = l;
|
||||
lack = k;
|
||||
}
|
||||
};
|
||||
|
||||
// Layout element data structure
|
||||
struct LayoutData {
|
||||
char align; // Store as char instead of string
|
||||
int x;
|
||||
int y;
|
||||
int width;
|
||||
int height;
|
||||
bool has_size;
|
||||
|
||||
LayoutData() : align(0), x(0), y(0), width(0), height(0), has_size(false) {}
|
||||
LayoutData(char a, int x_pos, int y_pos, int w = 0, int h = 0)
|
||||
: align(a), x(x_pos), y(y_pos), width(w), height(h), has_size(w > 0 && h > 0) {}
|
||||
};
|
||||
|
||||
// Function to convert align string to GFX_ALIGN enum value
|
||||
char StringToGfxAlign(const std::string &align_str);
|
||||
|
||||
class EmoteEngine;
|
||||
|
||||
class EmoteDisplay : public Display {
|
||||
public:
|
||||
EmoteDisplay(esp_lcd_panel_handle_t panel, esp_lcd_panel_io_handle_t panel_io, int width, int height);
|
||||
@ -68,34 +23,19 @@ public:
|
||||
virtual void SetPowerSaveMode(bool on) override;
|
||||
virtual void SetPreviewImage(const void* image);
|
||||
|
||||
void AddEmojiData(const std::string &name, const void* data, size_t size, uint8_t fps = 0, bool loop = false, bool lack = false);
|
||||
void AddIconData(const std::string &name, const void* data, size_t size);
|
||||
void AddLayoutData(const std::string &name, const std::string &align_str, int x, int y, int width = 0, int height = 0);
|
||||
void AddTextFont(std::shared_ptr<LvglFont> text_font);
|
||||
AssetData GetEmojiData(const std::string &name) const;
|
||||
AssetData GetIconData(const std::string &name) const;
|
||||
bool StopAnimDialog();
|
||||
bool InsertAnimDialog(const char* emoji_name, uint32_t duration_ms);
|
||||
|
||||
EmoteEngine* GetEngine() const;
|
||||
void* GetEngineHandle() const;
|
||||
void RefreshAll();
|
||||
|
||||
inline std::shared_ptr<LvglFont> text_font() const
|
||||
{
|
||||
return text_font_;
|
||||
}
|
||||
// Get emote handle for internal use
|
||||
emote_handle_t GetEmoteHandle() const { return emote_handle_; }
|
||||
|
||||
private:
|
||||
void InitializeEngine(esp_lcd_panel_handle_t panel, esp_lcd_panel_io_handle_t panel_io, int width, int height);
|
||||
virtual bool Lock(int timeout_ms = 0) override;
|
||||
virtual void Unlock() override;
|
||||
|
||||
std::unique_ptr<EmoteEngine> engine_;
|
||||
|
||||
// Font management
|
||||
std::shared_ptr<LvglFont> text_font_ = nullptr;
|
||||
|
||||
// Non-LVGL asset data storage
|
||||
std::map<std::string, AssetData> emoji_data_map_;
|
||||
std::map<std::string, AssetData> icon_data_map_;
|
||||
emote_handle_t emote_handle_ = nullptr;
|
||||
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user