#include "electron_emoji_display.h"

#include <esp_log.h>

#include <cstring>
#include <vector>

#include "assets.h"
#include "assets/lang_config.h"
#include "display/lvgl_display/emoji_collection.h"
#include "display/lvgl_display/lvgl_image.h"
#include "display/lvgl_display/lvgl_theme.h"

#define TAG "ElectronEmojiDisplay"
ElectronEmojiDisplay::ElectronEmojiDisplay(esp_lcd_panel_io_handle_t panel_io, esp_lcd_panel_handle_t panel, int width, int height, int offset_x, int offset_y, bool mirror_x, bool mirror_y,
                                           bool swap_xy)
    : SpiLcdDisplay(panel_io, panel, width, height, offset_x, offset_y, mirror_x, mirror_y, swap_xy) {
}

void ElectronEmojiDisplay::SetupUI() {
    // Prevent duplicate calls - parent SetupUI() will also check, but check here for early return
    if (setup_ui_called_) {
        ESP_LOGW(TAG, "SetupUI() called multiple times, skipping duplicate call");
        return;
    }
    
    // Call parent SetupUI() first to create all lvgl objects (including container_)
    SpiLcdDisplay::SetupUI();

    // Setup chat label after parent UI is initialized so that container_ is valid
    SetupChatLabel();

    // Set default emotion after UI is initialized
    SetEmotion("staticstate");
}

void ElectronEmojiDisplay::InitializeElectronEmojis() {
    ESP_LOGI(TAG, "Electron表情初始化将由Assets系统处理");
    // 表情初始化已移至assets系统,通过DEFAULT_EMOJI_COLLECTION=otto-gif配置
    // assets.cc会从assets分区加载GIF表情并设置到theme
    // Note: Default emotion is now set in SetupUI() after LVGL objects are created
}

void ElectronEmojiDisplay::SetupChatLabel() {
    // Create/recreate the chat label under the display lock
    {
        DisplayLockGuard lock(this);

        if (chat_message_label_) {
            lv_obj_del(chat_message_label_);
        }

        chat_message_label_ = lv_label_create(container_);
        lv_label_set_text(chat_message_label_, "");
        lv_obj_set_width(chat_message_label_, width_ * 0.9);
        lv_label_set_long_mode(chat_message_label_, LV_LABEL_LONG_SCROLL_CIRCULAR);
        lv_obj_set_style_text_align(chat_message_label_, LV_TEXT_ALIGN_CENTER, 0);
        lv_obj_set_style_text_color(chat_message_label_, lv_color_white(), 0);
    }
    // SetTheme acquires DisplayLockGuard internally, so call it after releasing the lock above
    SetTheme(LvglThemeManager::GetInstance().GetTheme("dark"));
}

LV_FONT_DECLARE(OTTO_ICON_FONT);
void ElectronEmojiDisplay::SetStatus(const char* status) {
    auto lvgl_theme = static_cast<LvglTheme*>(current_theme_);
    auto text_font = lvgl_theme->text_font()->font();
    DisplayLockGuard lock(this);
    if (!status) {
        ESP_LOGE(TAG, "SetStatus: status is nullptr");
        return;
    }

    if (strcmp(status, Lang::Strings::LISTENING) == 0) {
        lv_obj_set_style_text_font(status_label_, &OTTO_ICON_FONT, 0);
        lv_label_set_text(status_label_, "\xEF\x84\xB0");  // U+F130 麦克风图标
        lv_obj_clear_flag(status_label_, LV_OBJ_FLAG_HIDDEN);
        lv_obj_add_flag(network_label_, LV_OBJ_FLAG_HIDDEN);
        lv_obj_add_flag(battery_label_, LV_OBJ_FLAG_HIDDEN);
        return;
    } else if (strcmp(status, Lang::Strings::SPEAKING) == 0) {
        lv_obj_set_style_text_font(status_label_, &OTTO_ICON_FONT, 0);
        lv_label_set_text(status_label_, "\xEF\x80\xA8");  // U+F028 说话图标
        lv_obj_clear_flag(status_label_, LV_OBJ_FLAG_HIDDEN);
        lv_obj_add_flag(network_label_, LV_OBJ_FLAG_HIDDEN);
        lv_obj_add_flag(battery_label_, LV_OBJ_FLAG_HIDDEN);
        return;
    } else if (strcmp(status, Lang::Strings::CONNECTING) == 0) {
        lv_obj_set_style_text_font(status_label_, &OTTO_ICON_FONT, 0);
        lv_label_set_text(status_label_, "\xEF\x83\x81");  // U+F0c1 连接图标
        lv_obj_clear_flag(status_label_, LV_OBJ_FLAG_HIDDEN);
        return;
    } else if (strcmp(status, Lang::Strings::STANDBY) == 0) {
        lv_obj_set_style_text_font(status_label_, text_font, 0);
        lv_label_set_text(status_label_, "");
        lv_obj_clear_flag(status_label_, LV_OBJ_FLAG_HIDDEN);
        return;
    }

    lv_obj_set_style_text_font(status_label_, text_font, 0);
    lv_label_set_text(status_label_, status);
    lv_obj_clear_flag(status_label_, LV_OBJ_FLAG_HIDDEN);
    lv_obj_clear_flag(network_label_, LV_OBJ_FLAG_HIDDEN);
    lv_obj_clear_flag(battery_label_, LV_OBJ_FLAG_HIDDEN);
}