新增内部Task系统,包括验证、反馈门控机制,实现自动质量验证 (通过率>=0.75)和用户反馈闭环(satisfied/revise/abandon)。 实现Agent Team v1协调器,支持sequence/parallel/dag执行策略, sub-agent复用主AgentLoop,每个run使用独立memory snapshot。 建立Skill学习pipeline,包含draft/审核/发布/回滚完整生命周期, 通过Task验证通过且用户满意才生成学习候选。 重构目录结构,移除third_party依赖,建立统一engine内核, 所有agent共享运行时基础组件。 更新ContextBuilder清理provider消息字段,增强SkillContext版本管理, 集成TaskExecutionPlanner和TaskSkillResolver实现技能解析机制。
613 lines
23 KiB
TypeScript
613 lines
23 KiB
TypeScript
'use client';
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import React, { useCallback, useEffect, useRef, useState } from 'react';
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import {
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AlertCircle,
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Check,
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Download,
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FileText,
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Loader2,
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Puzzle,
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RefreshCw,
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Rocket,
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Send,
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ShieldCheck,
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Trash2,
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Upload,
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Wand2,
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X,
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XCircle,
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} from 'lucide-react';
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import {
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approveSkillDraft,
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deleteSkill,
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disablePublishedSkill,
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downloadSkill,
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listSkillCandidates,
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listSkillDrafts,
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listSkills,
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publishSkillDraft,
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regenerateSkillDraft,
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rejectSkillDraft,
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rollbackPublishedSkill,
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runSkillLearningOnce,
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submitSkillDraft,
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synthesizeSkillDraft,
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uploadSkill,
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} from '@/lib/api';
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import { Badge } from '@/components/ui/badge';
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import { Button } from '@/components/ui/button';
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import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
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import { Tabs, TabsContent, TabsList, TabsTrigger } from '@/components/ui/tabs';
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import {
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Table,
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TableBody,
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TableCell,
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TableHead,
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TableHeader,
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TableRow,
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} from '@/components/ui/table';
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import type { Skill, SkillDraft, SkillLearningCandidate } from '@/types';
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import { pickAppText } from '@/lib/i18n/core';
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import { useAppI18n } from '@/lib/i18n/provider';
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export default function SkillsPage() {
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const { locale } = useAppI18n();
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const t = (zh: string, en: string) => pickAppText(locale, zh, en);
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const [skills, setSkills] = useState<Skill[]>([]);
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const [candidates, setCandidates] = useState<SkillLearningCandidate[]>([]);
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const [drafts, setDrafts] = useState<SkillDraft[]>([]);
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const [loading, setLoading] = useState(true);
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const [actionId, setActionId] = useState<string | null>(null);
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const [error, setError] = useState<string | null>(null);
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const [showUpload, setShowUpload] = useState(false);
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const [deleting, setDeleting] = useState<string | null>(null);
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const load = useCallback(async () => {
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setLoading(true);
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setError(null);
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try {
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const [skillData, candidateData, draftData] = await Promise.all([
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listSkills(),
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listSkillCandidates().catch(() => []),
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listSkillDrafts().catch(() => []),
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]);
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setSkills(Array.isArray(skillData) ? skillData : []);
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setCandidates(Array.isArray(candidateData) ? candidateData : []);
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setDrafts(Array.isArray(draftData) ? draftData : []);
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} catch (err: any) {
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setError(err.message || pickAppText(locale, '加载技能失败', 'Failed to load skills'));
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} finally {
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setLoading(false);
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}
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}, [locale]);
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useEffect(() => {
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void load();
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}, [load]);
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const runAction = async (id: string, action: () => Promise<unknown>) => {
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setActionId(id);
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setError(null);
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try {
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await action();
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await load();
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} catch (err: any) {
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setError(err.message || t('操作失败', 'Action failed'));
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} finally {
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setActionId(null);
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}
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};
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const confirmDelete = async (name: string) => {
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await runAction(`delete:${name}`, async () => {
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await deleteSkill(name);
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setDeleting(null);
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});
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};
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if (loading) {
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return (
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<div className="flex items-center justify-center py-20">
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<Loader2 className="w-6 h-6 animate-spin text-muted-foreground" />
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</div>
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);
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}
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return (
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<div className="mx-auto max-w-6xl space-y-6 p-6">
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<div className="flex flex-wrap items-center justify-between gap-3">
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<h1 className="flex items-center gap-2 text-2xl font-bold">
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<Puzzle className="w-6 h-6" />
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{t('技能', 'Skills')}
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</h1>
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<div className="flex items-center gap-2">
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<Button onClick={() => void load()} variant="outline" size="sm">
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<RefreshCw className="mr-2 h-4 w-4" />
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{t('刷新', 'Refresh')}
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</Button>
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<Button
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onClick={() => void runAction('learning:run-once', () => runSkillLearningOnce())}
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variant="outline"
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size="sm"
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disabled={Boolean(actionId)}
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>
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{actionId === 'learning:run-once' ? (
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<Loader2 className="mr-2 h-4 w-4 animate-spin" />
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) : (
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<Wand2 className="mr-2 h-4 w-4" />
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)}
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{t('运行学习', 'Run learning')}
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</Button>
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<Button onClick={() => setShowUpload(true)} size="sm">
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<Upload className="mr-2 h-4 w-4" />
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{t('上传技能', 'Upload skill')}
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</Button>
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</div>
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</div>
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{error && (
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<Card className="border-destructive">
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<CardContent className="pt-6">
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<div className="flex items-center gap-2 text-sm text-destructive">
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<AlertCircle className="h-4 w-4" />
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{error}
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</div>
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</CardContent>
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</Card>
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)}
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{showUpload && (
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<UploadSkillForm
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onDone={() => {
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setShowUpload(false);
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void load();
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}}
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onCancel={() => setShowUpload(false)}
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onError={(msg) => setError(msg)}
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/>
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)}
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{deleting && (
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<Card className="border-destructive">
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<CardContent className="flex items-center justify-between gap-4 pt-6">
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<p className="text-sm">
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{t('确定删除技能', 'Delete skill')} <strong>{deleting}</strong>?
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</p>
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<div className="flex items-center gap-2">
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<Button variant="outline" size="sm" onClick={() => setDeleting(null)}>
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{t('取消', 'Cancel')}
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</Button>
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<Button variant="destructive" size="sm" onClick={() => void confirmDelete(deleting)}>
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{t('删除', 'Delete')}
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</Button>
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</div>
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</CardContent>
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</Card>
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)}
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<Tabs defaultValue="published" className="space-y-4">
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<TabsList>
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<TabsTrigger value="published">{t('已发布', 'Published')}</TabsTrigger>
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<TabsTrigger value="candidates">{t('候选', 'Candidates')}</TabsTrigger>
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<TabsTrigger value="drafts">{t('草稿/评审', 'Drafts')}</TabsTrigger>
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</TabsList>
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<TabsContent value="published">
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<PublishedSkillsTable
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skills={skills}
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onDownload={(name) => downloadSkill(name).catch((err) => setError(err.message))}
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onDelete={(name) => setDeleting(name)}
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onDisable={(name) =>
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runAction(`disable:${name}`, () => disablePublishedSkill(name, t('人工禁用', 'Manual disable')))
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}
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onRollback={(name) => {
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const target = window.prompt(t('回滚到版本,例如 v0001', 'Rollback target version, for example v0001'));
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if (target) {
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void runAction(`rollback:${name}`, () =>
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rollbackPublishedSkill(name, target, t('人工回滚', 'Manual rollback'))
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);
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}
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}}
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/>
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</TabsContent>
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<TabsContent value="candidates">
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<Card>
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<CardHeader>
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<CardTitle className="text-base">{t('学习候选', 'Learning candidates')}</CardTitle>
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</CardHeader>
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<CardContent>
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{candidates.length === 0 ? (
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<EmptyState icon={<Wand2 className="h-8 w-8" />} text={t('暂无学习候选', 'No learning candidates yet')} />
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) : (
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<div className="space-y-3">
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{candidates.map((candidate) => (
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<div key={candidate.candidate_id} className="rounded-lg border border-border p-4">
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<div className="flex flex-wrap items-start justify-between gap-3">
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<div className="min-w-0">
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<div className="flex flex-wrap items-center gap-2">
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<Badge variant="outline">{candidate.kind}</Badge>
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<Badge variant="secondary">{candidate.status}</Badge>
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<Badge variant={candidate.risk_level === 'critical' || candidate.risk_level === 'high' ? 'destructive' : 'outline'}>
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{candidate.risk_level || 'medium'}
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</Badge>
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<span className="font-mono text-xs text-muted-foreground">{candidate.candidate_id}</span>
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</div>
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<p className="mt-2 text-sm text-foreground">{candidate.reason}</p>
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{candidate.evidence_summary && (
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<p className="mt-1 text-xs text-muted-foreground">{candidate.evidence_summary}</p>
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)}
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<p className="mt-1 text-xs text-muted-foreground">
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{t('来源 runs', 'Source runs')}: {candidate.source_run_ids.join(', ') || '-'}
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</p>
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{candidate.related_skill_names.length > 0 && (
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<p className="mt-1 text-xs text-muted-foreground">
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{t('关联技能', 'Related skills')}: {candidate.related_skill_names.join(', ')}
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</p>
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)}
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{candidate.last_error && (
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<p className="mt-1 text-xs text-destructive">{candidate.last_error}</p>
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)}
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</div>
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<div className="flex flex-wrap gap-2">
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<Button
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size="sm"
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disabled={Boolean(actionId)}
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onClick={() =>
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void runAction(`draft:${candidate.candidate_id}`, () =>
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synthesizeSkillDraft(candidate.candidate_id)
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)
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}
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>
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{actionId === `draft:${candidate.candidate_id}` ? (
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<Loader2 className="mr-2 h-4 w-4 animate-spin" />
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) : (
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<FileText className="mr-2 h-4 w-4" />
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)}
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{t('生成草稿', 'Synthesize draft')}
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</Button>
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{candidate.draft_id && (
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<Button
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size="sm"
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variant="outline"
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disabled={Boolean(actionId)}
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onClick={() =>
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void runAction(`regen:${candidate.candidate_id}`, () =>
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regenerateSkillDraft(candidate.candidate_id)
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)
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}
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>
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<RefreshCw className="mr-2 h-4 w-4" />
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{t('重新生成', 'Regenerate')}
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</Button>
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)}
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</div>
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</div>
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</div>
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))}
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</div>
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)}
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</CardContent>
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</Card>
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</TabsContent>
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<TabsContent value="drafts">
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<Card>
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<CardHeader>
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<CardTitle className="text-base">{t('草稿、评审与发布', 'Drafts, review, and publish')}</CardTitle>
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</CardHeader>
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<CardContent>
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{drafts.length === 0 ? (
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<EmptyState icon={<FileText className="h-8 w-8" />} text={t('暂无草稿', 'No drafts yet')} />
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) : (
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<div className="space-y-4">
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{drafts.map((draft) => (
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<DraftCard
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key={`${draft.skill_name}:${draft.draft_id}`}
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draft={draft}
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actionId={actionId}
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onSubmit={() =>
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runAction(`submit:${draft.draft_id}`, () =>
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submitSkillDraft(draft.skill_name, draft.draft_id)
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)
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}
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onApprove={() =>
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runAction(`approve:${draft.draft_id}`, () =>
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approveSkillDraft(draft.skill_name, draft.draft_id)
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)
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}
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onReject={() =>
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runAction(`reject:${draft.draft_id}`, () =>
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rejectSkillDraft(draft.skill_name, draft.draft_id)
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)
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}
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onPublish={() =>
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runAction(`publish:${draft.draft_id}`, async () => {
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const confirmHighRisk = draft.safety_report?.risk_level === 'high';
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if (confirmHighRisk && !window.confirm(t('这是高风险草稿,确认发布?', 'This is a high-risk draft. Publish anyway?'))) {
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return;
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}
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await publishSkillDraft(draft.skill_name, draft.draft_id, '', confirmHighRisk);
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})
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}
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/>
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))}
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</div>
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)}
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</CardContent>
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</Card>
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</TabsContent>
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</Tabs>
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</div>
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);
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}
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function PublishedSkillsTable({
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skills,
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onDownload,
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onDelete,
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onDisable,
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onRollback,
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}: {
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skills: Skill[];
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onDownload: (name: string) => void;
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onDelete: (name: string) => void;
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onDisable: (name: string) => void;
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onRollback: (name: string) => void;
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}) {
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const { locale } = useAppI18n();
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const t = (zh: string, en: string) => pickAppText(locale, zh, en);
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return (
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<Card>
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<CardContent className="p-0">
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{skills.length === 0 ? (
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<EmptyState icon={<Puzzle className="h-8 w-8" />} text={t('暂无技能', 'No skills yet')} />
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) : (
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<Table>
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<TableHeader>
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<TableRow>
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<TableHead>{t('名称', 'Name')}</TableHead>
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<TableHead>{t('描述', 'Description')}</TableHead>
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<TableHead>{t('来源', 'Source')}</TableHead>
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<TableHead>{t('状态', 'Status')}</TableHead>
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<TableHead className="w-24">{t('操作', 'Actions')}</TableHead>
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</TableRow>
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</TableHeader>
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<TableBody>
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{skills.map((skill) => (
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<TableRow key={`${skill.source}:${skill.name}`}>
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<TableCell className="font-medium">{skill.name}</TableCell>
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<TableCell>
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<span className="block max-w-[360px] truncate text-sm text-muted-foreground">
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{skill.description}
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</span>
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</TableCell>
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<TableCell>
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<Badge variant={skill.source === 'builtin' ? 'secondary' : 'default'} className="text-xs">
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{skill.source === 'builtin' ? t('内置', 'Built in') : t('工作区', 'Workspace')}
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</Badge>
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</TableCell>
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<TableCell>
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<Badge variant={skill.available ? 'default' : 'outline'} className="text-xs">
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{skill.available ? t('可用', 'Available') : t('不可用', 'Unavailable')}
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</Badge>
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</TableCell>
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<TableCell>
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<div className="flex items-center gap-1">
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<Button variant="ghost" size="icon" className="h-7 w-7" onClick={() => onDownload(skill.name)}>
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<Download className="h-3.5 w-3.5" />
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</Button>
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{skill.source === 'workspace' && (
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<>
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<Button variant="ghost" size="icon" className="h-7 w-7" onClick={() => onRollback(skill.name)}>
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<RefreshCw className="h-3.5 w-3.5" />
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</Button>
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<Button variant="ghost" size="icon" className="h-7 w-7" onClick={() => onDisable(skill.name)}>
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<ShieldCheck className="h-3.5 w-3.5" />
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</Button>
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<Button
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variant="ghost"
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size="icon"
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className="h-7 w-7 text-destructive hover:text-destructive"
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onClick={() => onDelete(skill.name)}
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>
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<Trash2 className="h-3.5 w-3.5" />
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</Button>
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</>
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)}
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</div>
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</TableCell>
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</TableRow>
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))}
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</TableBody>
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</Table>
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)}
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</CardContent>
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</Card>
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);
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}
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function DraftCard({
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draft,
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actionId,
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onSubmit,
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onApprove,
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onReject,
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onPublish,
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}: {
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draft: SkillDraft;
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actionId: string | null;
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onSubmit: () => Promise<unknown>;
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onApprove: () => Promise<unknown>;
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onReject: () => Promise<unknown>;
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onPublish: () => Promise<unknown>;
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}) {
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const { locale } = useAppI18n();
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const t = (zh: string, en: string) => pickAppText(locale, zh, en);
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const busy = Boolean(actionId);
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const safety = draft.safety_report;
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const evalReport = draft.eval_report;
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const publishBlocked =
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draft.status !== 'approved'
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|| !safety
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|| !safety.passed
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|| safety.risk_level === 'critical'
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|| (evalReport?.status !== 'skipped_provider_unavailable' && evalReport?.passed === false);
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return (
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<div className="rounded-lg border border-border p-4">
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<div className="flex flex-wrap items-start justify-between gap-3">
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<div className="min-w-0">
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<div className="flex flex-wrap items-center gap-2">
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<Badge variant="outline">{draft.proposal_kind}</Badge>
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<Badge variant="secondary">{draft.status}</Badge>
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{safety && (
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|
<Badge variant={safety.risk_level === 'critical' || safety.risk_level === 'high' ? 'destructive' : 'outline'}>
|
|
{safety.risk_level}
|
|
</Badge>
|
|
)}
|
|
{evalReport && (
|
|
<Badge variant={evalReport.passed ? 'outline' : 'destructive'}>
|
|
{evalReport.status === 'skipped_provider_unavailable' ? t('未评估', 'Eval skipped') : evalReport.passed ? t('评估通过', 'Eval passed') : t('评估失败', 'Eval failed')}
|
|
</Badge>
|
|
)}
|
|
<span className="font-mono text-xs text-muted-foreground">{draft.skill_name}/{draft.draft_id}</span>
|
|
</div>
|
|
<p className="mt-2 text-sm">{draft.reason || t('无说明', 'No notes')}</p>
|
|
<p className="mt-1 text-xs text-muted-foreground">
|
|
{t('base', 'base')}: {draft.base_version || '-'}
|
|
</p>
|
|
</div>
|
|
<div className="flex flex-wrap gap-2">
|
|
<Button variant="outline" size="sm" disabled={busy || draft.status !== 'draft'} onClick={() => void onSubmit()}>
|
|
<Send className="mr-2 h-4 w-4" />
|
|
{t('送审', 'Submit')}
|
|
</Button>
|
|
<Button variant="outline" size="sm" disabled={busy || draft.status === 'published'} onClick={() => void onApprove()}>
|
|
<Check className="mr-2 h-4 w-4" />
|
|
{t('批准', 'Approve')}
|
|
</Button>
|
|
<Button variant="outline" size="sm" disabled={busy || draft.status === 'published'} onClick={() => void onReject()}>
|
|
<XCircle className="mr-2 h-4 w-4" />
|
|
{t('拒绝', 'Reject')}
|
|
</Button>
|
|
<Button size="sm" disabled={busy || publishBlocked} onClick={() => void onPublish()}>
|
|
<Rocket className="mr-2 h-4 w-4" />
|
|
{t('发布', 'Publish')}
|
|
</Button>
|
|
</div>
|
|
</div>
|
|
<div className="mt-3 grid gap-3 md:grid-cols-2">
|
|
<pre className="max-h-52 overflow-auto rounded-md bg-muted/50 p-3 text-xs">
|
|
{JSON.stringify(draft.proposed_frontmatter, null, 2)}
|
|
</pre>
|
|
<pre className="max-h-52 overflow-auto whitespace-pre-wrap rounded-md bg-muted/50 p-3 text-xs">
|
|
{draft.proposed_content}
|
|
</pre>
|
|
</div>
|
|
<div className="mt-3 grid gap-3 md:grid-cols-2">
|
|
<ReportBlock
|
|
title={t('安全报告', 'Safety report')}
|
|
empty={t('暂无安全报告', 'No safety report')}
|
|
payload={safety}
|
|
/>
|
|
<ReportBlock
|
|
title={t('评估报告', 'Eval report')}
|
|
empty={t('暂无评估报告', 'No eval report')}
|
|
payload={evalReport}
|
|
/>
|
|
</div>
|
|
</div>
|
|
);
|
|
}
|
|
|
|
function ReportBlock({ title, empty, payload }: { title: string; empty: string; payload: unknown }) {
|
|
return (
|
|
<div className="rounded-md border border-border bg-muted/30 p-3">
|
|
<div className="mb-2 text-xs font-medium text-muted-foreground">{title}</div>
|
|
{payload ? (
|
|
<pre className="max-h-48 overflow-auto whitespace-pre-wrap text-xs">{JSON.stringify(payload, null, 2)}</pre>
|
|
) : (
|
|
<p className="text-xs text-muted-foreground">{empty}</p>
|
|
)}
|
|
</div>
|
|
);
|
|
}
|
|
|
|
function EmptyState({ icon, text }: { icon: React.ReactNode; text: string }) {
|
|
return (
|
|
<div className="py-12 text-center text-muted-foreground">
|
|
<div className="mx-auto mb-3 flex justify-center opacity-40">{icon}</div>
|
|
<p className="text-sm font-medium">{text}</p>
|
|
</div>
|
|
);
|
|
}
|
|
|
|
function UploadSkillForm({
|
|
onDone,
|
|
onCancel,
|
|
onError,
|
|
}: {
|
|
onDone: () => void;
|
|
onCancel: () => void;
|
|
onError: (msg: string) => void;
|
|
}) {
|
|
const { locale } = useAppI18n();
|
|
const [uploading, setUploading] = useState(false);
|
|
const fileRef = useRef<HTMLInputElement>(null);
|
|
|
|
const handleSubmit = async (event: React.FormEvent) => {
|
|
event.preventDefault();
|
|
const file = fileRef.current?.files?.[0];
|
|
if (!file) return;
|
|
setUploading(true);
|
|
try {
|
|
await uploadSkill(file);
|
|
onDone();
|
|
} catch (err: any) {
|
|
onError(err.message || pickAppText(locale, '上传失败', 'Upload failed'));
|
|
} finally {
|
|
setUploading(false);
|
|
}
|
|
};
|
|
|
|
return (
|
|
<Card>
|
|
<CardHeader className="pb-4">
|
|
<div className="flex items-center justify-between">
|
|
<CardTitle className="text-base">{pickAppText(locale, '上传技能', 'Upload skill')}</CardTitle>
|
|
<Button variant="ghost" size="icon" className="h-7 w-7" onClick={onCancel}>
|
|
<X className="h-4 w-4" />
|
|
</Button>
|
|
</div>
|
|
</CardHeader>
|
|
<CardContent>
|
|
<form onSubmit={handleSubmit} className="space-y-4">
|
|
<div className="space-y-2">
|
|
<label className="text-sm font-medium" htmlFor="skill-zip">
|
|
{pickAppText(locale, '技能压缩包', 'Skill archive')}
|
|
</label>
|
|
<input
|
|
id="skill-zip"
|
|
ref={fileRef}
|
|
type="file"
|
|
accept=".zip"
|
|
className="block w-full cursor-pointer text-sm text-muted-foreground file:mr-4 file:rounded-md file:border-0 file:bg-primary file:px-4 file:py-2 file:text-sm file:font-medium file:text-primary-foreground hover:file:bg-primary/90"
|
|
/>
|
|
</div>
|
|
<div className="flex justify-end gap-2">
|
|
<Button type="button" variant="outline" onClick={onCancel}>
|
|
{pickAppText(locale, '取消', 'Cancel')}
|
|
</Button>
|
|
<Button type="submit" disabled={uploading}>
|
|
{uploading ? <Loader2 className="mr-2 h-4 w-4 animate-spin" /> : <Upload className="mr-2 h-4 w-4" />}
|
|
{pickAppText(locale, '上传', 'Upload')}
|
|
</Button>
|
|
</div>
|
|
</form>
|
|
</CardContent>
|
|
</Card>
|
|
);
|
|
}
|